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  1. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Ringsels are actually more like the weapon/armor system for this game. And, yes, it's very intentionally designed to be Metroid-esque. But with the added step of "charging" them to tie them into battle and incentivize battle performance. As for how they're charged, they'll likely be UI elements...
  2. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    1. It's currently planned that it will take multiple Ringsels for each upgrade 2. They're going to be all over and some will be really well hidden. But there won't be any "lost forevers." EDIT: Figured you were talking about "lost forevers!" We hate those.
  3. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Yeah, it went down a few hundred bucks. Guessing a handful of people rolled back upgrades or add-ons.
  4. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Fixed. :P Editing widow from a last second addition.
  5. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    No idea what that could be, since it's likely a Sony rights issue. Just to be sure, you're using it on the same PSN account that you downloaded it from, right? I'll reach out to someone at Sony and see if they have any ideas, though.
  6. Ravidrath

    Spotlight Lab Zero and Limited Run Games Have a Treat For Fans Of Skullgirls This Halloween

    Just posted this update on the LRG physical release. http://skullgirls.com/2017/01/skullgirls-limited-run-games-update/
  7. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Going to wait a bit longer before we do it, but I'll add a weekly tally or something on the IGG page to reflect the total raised from BackerKit. IGG's number won't be able to get the BackerKit info, so it'll be whatever IGG's number is + BackerKit number listed at the top of the campaign. The...
  8. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Yes, BackerKit surveys have started going out! So they don't overwhelm their support staff, they'll be gradually rolling them out over the next few days. So if you haven't gotten it yet, there's no need to worry!
  9. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    It'll be used in the game for some cinematics.
  10. Ravidrath

    Skullgirls is coming to Mobile!

    Here are some impressions from a GAF LZ superfan that got to play it at AX: http://www.neogaf.com/forum/showpost.php?p=209077950&postcount=82
  11. Ravidrath

    Skullgirls is coming to Mobile!

    There are Deadly Airport references in the game, but no plans to make any new stages right now. We don't have much direct say, per se, but we're taking a strong advisory role. Autumn and Hidden Variable trust that we know our community and what they will and won't like, even though we're...
  12. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Working on getting the full panel up online, but in the meantime, here's the sizzle reel we introduced the Indivisible portion of the panel with: Features a first draft of the Indivisible main theme, too!
  13. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    We're going to try and get an "upgrade campaign" going before too long, with formal instructions on how to upgrade, etc. Unfortunately this is going to be a fairly manual process on our parts, but we really want that VO! It'll likely involve you contributing the difference and sending an...
  14. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    That was all Willy. And it worked, because we were all like "Taco, Turnip and Gourd are my favorites."
  15. Ravidrath

    Spotlight Skullgirls: Second Encore Submitted for Vita

    Got word this morning that the game finally passed SCEJ FQA! So we'll be submitting the Vita version in the US and EU soon. Now time to get on to the lobby patch and hope it goes much more smoothly, because we have to release that simultaneously on three platforms, in three regions, and there...
  16. Ravidrath

    Spotlight Skullgirls: Second Encore Submitted for Vita

    I posted about it on GAF, so figured I'd mirror it over here. The Arc System Works submission process has been an absolute nightmare. We've been through submission 4-5 times now, and there were a small number of bugs that we couldn't reproduce or would never happen in real life. Stuff like "Go...
  17. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    ::sniff:: The plan is that most bosses will reuse Crucial Fixture, but the Evil Generals will have their own boss battle theme, and of course the last boss(es).
  18. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Man, WTF. This guy is SO CERTAIN he didn't read the thing that was on the page on day 1.
  19. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Battle themes in Indivisible are tied to the environment, ala Kingdom Hearts. So every area will have a different one.