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  1. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I asked them to check the Patron tier - maybe they missed it, because there are like 30 tiers.
  2. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'm checking with HB now to see if there's server propagation time, etc.
  3. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    It's out! For me it's showing up beneath all of the Steam codes - should be a little Roti there and everything.
  4. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Prototype has been submitted to Humble Bundle for addition to Skullgirls backer's pages! I can't promise I'll be awake by the time it goes live, so... yeah. If that's the case, try checking around 10 AM PT and then every hour after that. Very excited and more than a bit anxious to see...
  5. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    That reminds me - we need to be sure to get some floating fish monsters into Indivisible, because you're not really playing a JRPG if it doesn't have them.
  6. Ravidrath

    Steam - Windows DRM-Free Version of Skullgirls Shows Anti-Piracy Message and Cannot Play Online

    The piracy message was an oversight - I'll mention that to the Humble Bundle guys and get them to remove it. Thanks for bringing it up! As for Multiplayer... At least based on what they told us, none of the DRM-free games they sell at Humble have multiplayer, and according to them that has...
  7. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    PS4 / Xbox One / Windows / Mac / Linux Don't expect to see it here, but figure I'll address it anyway: no Wii U or Vita. We thought about making these stretch goals, but we don't know where those systems will be in 2 years, and those systems' technical constraints could be very troublesome for...
  8. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    We're not quoting a time because we don't know when it'll be - we're sort of at the mercy of Humble Bundle. They've said they can have it up on Friday, and that's about it. Will push for it to be earlier rather than later, but everything they do for us is free and almost feels like they're...
  9. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Right now the monsters mostly just patrol a small area, but I think it's likely that we'll see different types of monster behaviors in the final game. So, yeah, jumping over them will let you avoid encounters. Also, BTW, if your inital attack does enough damage, it won't go into battle, and...
  10. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Autumn wants to do it and we'd like to do it some day, but I have no idea if or when it will ever actually happen. We were starting to talk about it, but Autumn couldn't get the money together before we signed Indivisible with 505. There's another thing brewing that I can't talk about yet that...
  11. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    The agreement is signed, just nothing kicks in until we hit our goal. Well, beyond them funding the prototype, that is. If we were to somehow land exactly on our goal, your contribution to the development budget is effectively doubled-and-then-some by 505. But their contribution is fixed, so...
  12. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Correct. It's ours until it's funded and 505 gives us their contribution, which is about 50% higher than what we need to raise including the prototype development costs. That's why the copyright is currently listed with us.
  13. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I guess I'll get into this... We don't own the IP outright. The deal is pretty good from the get-go, but it gets better the more we raise. There are three major IGG dollar milestones in our contract: two where the back-end revenue increases, and a third on where the IP goes to us. I think...
  14. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    English is considered to be difficult to learn because it draws upon a ton of other languages and has some of the least-consistent rules for grammar and pronunciation of any language.
  15. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'll be honest - the PT localization of SG didn't even break even, which is why I hadn't really considered PT this time around. After all, it's an RPG so there's going to be a LOT more text. 505 is currently down with the languages we're talking about in the campaign, and I'll see if we can...
  16. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Don't forget that Skullgirls IGG backers will get the prototype first! I'll be added to your HB pages next Friday!
  17. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Right now we're thinking that it'll be something like this, but I fully expect it to change: Total number of Incarnations determine the completeness of the realm Certain Incarnations will create new buildings for them to live and work in, such as a smithy, library, etc.
  18. Ravidrath

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Seconded, possibly without the "please."