• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    Why do you feel like just going straight into some of the best setplay in the game off the conversion immediately is not enough? That seems pretty good to me. Why does the reward need to be higher than that, given the rest of her kit?
  2. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    I've posted this before but her stealing a little bit of meter upon successful throws/air throws/command grab/m shadow could be pretty neat. I always thought if one character steals meter it kind of makes the most sense it would be Fukua. I think fireballs and L and H Shadows stealing meter...
  3. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    It's a tracking command grab that can hit anywhere and get you a conversion, which is a pretty big deal regardless of the scaling. Considering how strong the rest of her kit is (and now with the throne buffs) I don't think this move needs to be better. Even though she doesn't get any damage off...
  4. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    While I understand where you are coming from here, could we at least restrict Robo Fortune's ability to call assists while doing rising j.HK? It effectively circumvents the no assist call at SJ height rule, and I always thought that was more the issue more so than her having an escape tool...
  5. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    A bit of addendum to my previous post regarding the Fortune changes; it's kind of disheartening seeing Ms Fortune nerfed more than Peacock. I know the spot of "top 1" is highly contested, but we started seeing Fortune much more often because of how well she synergized with Annie HP assist (which...
  6. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    This is an excellent point. I was looking at the symptoms rather than the disease, so to speak. It makes a lot more sense to normalize Salt Grinder to be closer to excella/a train scaling rather than hit purple vials. Salt Grinder is going to get some sort of normalization when Umbrella gets her...
  7. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    Firstly, I want to say thank you for this patch. I'm glad we're back to experimental stuff and I like the direction the patch is moving the game in. I've played all weekend and I think I've put enough hours in to give a sort of preliminary opinion, even if a lot of these changes will probably...
  8. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    I agree, but I also think the nerf Liam suggested where she cannot backdash when hitting a blocking point + assist is reasonable, and keeps Sehkmet in line with everything else. I do think that this is the only nerf Sehkmet needs though. I'm also of the opinion people need to just learn to deal...
  9. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    Since shadows will no longer require health to use (or, the idea is on the table based on Liam's last post), my suggestion is to allow Fukua to hold down a punch button for dart to perform a powered up version of the move that costs health to cast, but goes a bit further (maybe an extra bounce...
  10. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    Reminder that Liam has requested we keep posts on topic and relevant for this thread. Low effort posts/copy pastas/shitposts etc will be removed going forward.
  11. FuLLBLeeD

    Steam - Windows Inverted Single Player difficulty select

    @ShinFenrir I'm not noticing any behavior different than normal with the difficulties. Can you describe specifically your issue? Which particular characters did you face that were "harder/easier" than others, and what difficulties did you play against those characters on?
  12. FuLLBLeeD

    No Player 2 select sound when selecting Black Dahlia

    Thank you for the report! I'll get this logged.
  13. FuLLBLeeD

    Steam - Windows Chance game crashes after character select screen.

    Hello @Zippywin Thank you for providing the dxdiag file but a crash log is going to be more useful here. Can you please provide me your crash log? Here are instructions on how to access your crash log. Crash logs are stored in the Steam root folder. To easily navigate to the Skullgirls root...
  14. FuLLBLeeD

    Steam - Windows UI issue when queuing for match

    @Luminescence thank you for the report. This bug is currently fixed in the beta version of Skullgirls, and we're continuing to investigate on PS4.
  15. FuLLBLeeD

    Steam - Windows Big Band can't block after parry against (some) projectile supers(?)

    Thank you for the report. Any change you can recreate this for me? Also, what controller are you using?
  16. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    "Fortune/Annie players are carried" Peacock and Fortune players are in the exact same boat with insanely oppressive options with limited counterplay options on almost everything they do. Every single person that plays this game that has a really stupid cheap option and complains about someone...
  17. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    IMO, the issue with Band is he has a bunch of insanely good defensive options that you have to respect AND the easiest parry window in all of fighting games (barring stuff like auto parry). I'm fine with Band having good options you have to respect, but the world's easiest parry window +...
  18. FuLLBLeeD

    Steam - Windows Crashes and poor performance

    @Kampan here is what I want you to do. I'll need both a log file and a crash dump from you. Crash dumps are located in the Skullgirls root Steam folder. To easily navigate to the Skullgirls root Steam folder, right click Skullgirls on your steam list, click properties, and then click...