• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. FuLLBLeeD

    Steam - Windows Annie divekick bug?

    Thanks for reporting @ShadeMoneh! I'll get a ticket logged for this.
  2. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    This PROBABLY wouldn't hit in this balance cycle, but if teleport + assist is here to stay, would it be possible to get some sort of visual indicator of which teleport she is doing so it's not constantly a guess to punish teleport + assist? If I could see the hole she's GOING to appear in...
  3. FuLLBLeeD

    Steam - Windows Graphical glitch on Steam's River King Casino profile background

    Hello! @Chrono_Tata. This very well is a bug, however, if you wouldn't mind, I'd like to rule out GPU settings that can sometimes cause weird artifacting like this. Can you let me know if antialiasing is forced on your graphics card settings? I can get you more information on this if you'd like.
  4. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    I really just wish it was as minus as it was when it got nerfed the first time. Very difficult to punish at tip range, especially when the Peacock can just autopilot cancel into Lenny at that range and then you kind of have to guess if you're even allowed to punish, because they can just bang...
  5. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    After playing more last night I prefer the assist + teleport nerf for Peacock over the current one. Assist + teleport makes it so punishing the teleport is basically impossible with armored assists. I don't even care as much that teleport is as good as it is without the vulnerable frames, it's...
  6. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    I thought the Fortune nerfs were pretty fair and didn't need to be reverted. I'll need to play this update more to have further feedback.
  7. FuLLBLeeD

    Steam - Windows Missing sprites in Parasoul's Story Mode

    Thank you for the additional information!! Is the Painwheel issue happening in beta, or retail?
  8. FuLLBLeeD

    Steam - Windows Missing sprites in Parasoul's Story Mode

    Thank you for reporting this issue! Was this in the retail or beta version of the game?
  9. FuLLBLeeD

    Steam - Linux [Manjaro] Having a custom ps4/ps5 controller config through steam crashes the game when a button is pressed

    Hello and apologies for the late reply! There are two potential solutions for this issue you can try: Sometimes issues can be caused by the game reading "two" controllers at once instead of just one (for example, a PS4 pad may be recognized by steam as a Ps4 AND PS5 controller). Possibly, Steam...
  10. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    She's also got three supers that are all reversals, so I agree with Lex, these nerfs are fine.
  11. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    Robo Fortune is very strong where she is rn imo
  12. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    There's actually plenty of footage of me just getting Fortune taunt when I want to dash back LK Fiber or something and dying for it so yeah I 100% cosign this. I would also like to still see Throne of Isis stagger on hit to increase the move's versatility.
  13. FuLLBLeeD

    RETURN OF THE LEGEND

    RETURN OF THE LEGEND
  14. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    Yes please, this has been something I've wanted to try since day 1.
  15. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    Headless Fortune's weakness is lack of a reliable reversal (without proper head position, you basically don't have a reversal while headless). She has two amazing reversals in terms of sneeze and nom, and doesn't need another reversal on top of it.
  16. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    This isn't twitter
  17. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    The Annie dash and j.mp nerfs feel like overkill, tbh. It seems like her entire kit was brought more in line with the rest of the cast with just damage and pillar changes. Dash nerf just makes her neutral worse and less fun after she's already been normalized. I also don't really think L Knuckle...
  18. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    The Fortune nerfs are fair imo. If a DP is going to be whiff cancellable as a movement tool, then it doesn't also need to beat throws.
  19. FuLLBLeeD

    Skullgirls Current Meta, Annie Team Compositions and Balance Suggestions for the Future

    Currently, the state of SG is in a less than ideal state balance wise. Annie has becoming a staple of most teams, and for good reason. Her explosive damage and DHC synergy with pillar of creation make her a staple of most teams. Before Annie, the three anchor characters were generally Double...
  20. FuLLBLeeD

    Suggested Eliza changes for next balancing cycle

    I've been thinking about the changes I suggested, and the Throne of Isis idea is way too much of a rework, so I've decided on something easier and better to implement. Throne of Isis always staggers on hit, and Eliza is able to move a few frames after summoning the move. Throne of Isis is...