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  1. RemiKz

    Alevzykzl Training Thread

    Should either post the exact combo you are trying to do or the video just for reference. j.HP hits airborne opponents downward instead of up so chances are that specific video you are looking at is dated. Ms.Fortune might not be the best character to dabble in unless you seriously plan on...
  2. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    I'd actually like if only LK teleport would cause you to teleport backwards. I've had a few instances where I was near the corner and I throw a bomb and then try to do HK teleport but end up just pushing myself back further into the corner.
  3. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    I tested out a few combos with 150 and it wasn't too bad. My concern is that a lot of things like overall health, individual damage on attacks, and even how fast the undizzy bar refreshes would need to be adjusted.
  4. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    Do any other attacks work like this when they trigger burst? I feel like some characters probably lost burst baits down the line (I know peacock sure did with the j.LP change) when vulnerable boxes were adjusted. Just seems a little odd to give it special treatment in this case; although I'm...
  5. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    Chair pick-up on EX canis major press was removed. Was this intentional? It was not mentioned in the patch notes. I liked having it pick-up chair.
  6. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    It's not hard to do but you are giving up potential resources as a trade off. That seems ok to me considering he got a hard knockdown for free before. Not buffed, but not really nerfed either. I was just expressing that I prefer retail beowulf.
  7. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    That's pretty hard with how toned back he was. The fact that assists act independently of beowulf gives him a lot more options that he wouldn't normally have. This is primarily a team-based game so its natural for people to look for characters that synergy together. Honestly though at this...
  8. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    Can we toy with Beowulf getting a hard knockdown if he lands a wolf press slam onto his chair but doesn't gain hype for it? It would essentially be giving up potential resources for the HKD.
  9. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    Well I found a use for the beowulf change
  10. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    I do actually kind of agree with most of what you are saying. My post was made to show that beowulf can actually do more in the current retail version with no resource investment than beowulf currently can in the beta with 1 or 2 hype. The only thing that makes him better in beta is what you can...
  11. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    Just want to show some comparisons between retail and beta beowulf. The video is strictly retail beowulf. Combo1: - Retail nets ~7.5k and a hard knockdown - Beta nets 6.9k with geatish trepak replaced with EX wolf press slam for hard knockdown; requires and uses 1 hype Combo2: - Retail nets...
  12. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    Well this is still pretty good damage
  13. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    Beowulf can still do big damage. I'm getting 8.2k+ meterless and no hype start but it requires H-train/excella. Chair slams only giving 1 hype makes sense but not being able to gain meter at all with chair slams after using an EX definitely feels more restrictive.
  14. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    Except that the one attack in the game that has the sole function of reflecting projectiles not working on a commonly used projectile makes no sense tho? I can MAYBE understand beowulf's chair toss because you don't have immediate access to it again, but this??
  15. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    What??? EDIT: Unless you mean an example combo the mike did recently or something that has the newest changes?
  16. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    Using excellabella and H Train assist for hype was kind of a no-brainer tbh.
  17. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    Beowulf feedback: - He's probably doing way too much damage for no meter right now. Most of the excess damage stems from being able to tack on so much extra damage at max undizzy. - new j.2HK is awesome, leave it in plz - I'm having trouble finding too many practical uses for chair dance...
  18. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    Beowulf stuff. This probably isn't even optimal tbh.
  19. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    Oh dang actually that does make a huge difference LOL
  20. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    I got some wild stuff I record. Meterless 8K+ without assist or 3 hype kind of wild. Throw in A-train or excella assist and it gets crazy. Chopping it up and editing right now.