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  1. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    My guess is so it just does something if you choose to do it without holding a shadow.
  2. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    Basically, you get a teleport feint by holding any punch button while inputting a teleport. This means that you can't teleport behind your opponent while holding a shadow because every shadow command uses a punch button. This is to prevent you from being able to crossup your opponent while you...
  3. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    But even those characters you mentioned have more going for them than peacock. Squigly's j.LK is pretty great air-to-air as is both of Parasoul's air lights. Squigly also has the option of spending meter on SBO or Daisy Pusher to punish people jumping in on her. Parasoul, despite the deadzone it...
  4. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    Doesn't fukua have like, c.MP, s.HP, a really good j.LP, drill super and like a better reversal to anti air with?
  5. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    One of peacock's biggest glaring weaknesses, IMO, is the fact that she can't deal with people being right above her. Stuff like j.HP is great air-to-air at a good distance, but up close, her slower air normals tend to lose out. She has a much harder time anti airing people after the nerfs shadow...
  6. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    Are we talking about head-on or headless rekka loops? To my knowledge, you can really only get 2 different rekkas in a combo without using an assist. The headless rekka loop doesn't build very much meter last I checked. The gato loops do build quite a bit of meter but aren't as easy to set up I...
  7. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    I'm kinda ok with Fortune building a lot of meter. It's nice having more than 1 battery character that isn't just peacock. Also I did some testing on combos and she doesn't really gain very much more meter than other characters in 1 combo. She doesn't gain very much at all until the rekka part...
  8. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    I actually suggested a completely vertical zoom/sneeze option for the head way back when. On a side-note, wasn't head-on fortune changed to be the damage dealing mode where as headless is the one with more tools? That was supposed to be the appeal of head-on.
  9. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    My guess would be when lobbies and everything else outside of gameplay is also done.
  10. RemiKz

    I'm McPeanuts I made a thread

    It kind of depends on the character sometimes and what options they have out of a PBGC. For example, this is one I do on peacock if I see they like to PBGC M Bang often. I'm sure you can use something like hornet bomber assist as a meatshield to bait out a PBGC while your point character is...
  11. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    I feel like I'm walking into a trap but Risk/Reward is used to describe how risky an action is and how much reward you get out of the mentioned risk. Raw arm super is high risk, potentially high reward. Raw arm super with a safe DHC that can convert if it hits is Low Risk, high reward...
  12. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    I'm probably super late to most discussions but my take on things; Fortune: Like I said earlier, I think she's fine as is. I don't think one mode is way better than the other and each has it's purpose. Admittedly, I do think headless is more risky to play. If anything, I'd maybe like to see IAD...
  13. RemiKz

    Skullgirls Mobile General Discussion

    Just out of curiosity, did anyone with an iPhone 5C get access to the beta? I signed up almost as soon as the beta sign-ups were live and I didn't get accepted so I've just been assuming my specs were too low.
  14. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    I don't know how I'm supposed to feel about this post
  15. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    And breaks armor iirc
  16. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    I think there's a nice balance between head-on/head-off tbh. Most people that play fortune do so with head-on because it's just easier to manage as a character. Call me optimistic but I still think the players using her have the room to grow and incorporate both modes effectively.
  17. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    So this keeps getting brought up but no one has said anything about it
  18. RemiKz

    Skullgirls Mobile Closed Beta FAQ [UPDATED!]

    Guess this is a no-go for me. I think I signed up fairly early for the beta when the game was announced but my iphone 5C might not be good enough I guess.
  19. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    The second half of the video was just AA LK Lugar conversions, in case you just watched the first 10 seconds or so.
  20. RemiKz

    Skullgirls Beta Aug 5th Patch Discussion

    Idk I literally only tried it for like 5 minutes and could get it down consistently. It's probably worth practicing for a bit since it seems to let you convert off LK lugar from pretty far away without an assist or meter. The trick seems to be to hit the c.LK at the apex of the knockdown bounce...