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  1. HellCofer180

    Feature Suggestion's

    Would it be better to introduce new proposed mechanics in SG through future betas and have them tested to see if they are beneficial or disruptive to the gameplay flow and other things?
  2. HellCofer180

    Feature Suggestion's

    For solo's nerfs, damage multiplier against duos and trios should be reduced to a reasonable amount. for the manual build up, players must press attack buttons corresponding with normals and specials used in a combo against them while in hitstun. they can also choose to mash random (or the same)...
  3. HellCofer180

    Feature Suggestion's

    you may be right. I was thinking about it a whole lot and thought about how it was gonna affect the flow of combos. Should it be implemented, though, I think it will give players the incentive to go for resets more often than usual, allowing players being comboed to escape more often.
  4. HellCofer180

    Feature Suggestion's

    If you seen my previous posts, I suggested that the undizzy system that will lead to a burst should allow players to be able to manually build up the undizzy value along with the system in order to add it all up for a much early burst when being comboed. For canceling out of a burst, it should a...
  5. HellCofer180

    Feature Suggestion's

    I now get why skullgirls should not get metered burst but what do you think about a manual build up of undizzy value for bursting out of combos earlier and being able to cancel out of whiffed bursts at the cost of 1 bar (which will increase by 1 bar for every use in a match).
  6. HellCofer180

    Feature Suggestion's

    we could just have the undizzy system allow us to manually build up the undizzy value for an early burst out of a combo, with added bonuses like extra meter and less recoverable health loss if timed well. this could be the alternate idea if we ditch the idea of metered burst.
  7. HellCofer180

    Feature Suggestion's

    Can you explain to me why so I can understand and respond accordingly with an alternative?
  8. HellCofer180

    Feature Suggestion's

    Is there any way it can be integrated without any problem? I was also thinking of undizzy value being manually built up by players in order to burst out of a combo much earlier and being able to cancel out of a whiffed burst at a cost of 1 bar. I think manual bursts and cancels out of whiffed...
  9. HellCofer180

    How would you buff any character to top 1?

    Beowulf's hype usage should also be extended to his hurting hurl series and the remaining grab stance actions not enhanced by hype. L hurting hurl: chair is tossed full screen on the ground, destroying any grounded projectiles (doesn't lose hitbox during these collisions but will have non-EX H...
  10. HellCofer180

    Feature Suggestion's

    There should be a burst that can be manually activated at a cost of either 2 or 3 bars. The activation can either be 3 Punch or Kick buttons.