• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. ClarenceMage

    Excellabella meter gain never scales and unblockables

    The thing you quoted is in response to Dagwood telling me im taking what you said too seriously - the real thing i'm blasting you on is "i will never be good enough" because god dammit how is that not the most pre-emptively self-defeating attitude
  2. ClarenceMage

    Excellabella meter gain never scales and unblockables

    I don't think he's taking his role as a competitive player of the game seriously if he wants something removed because he doesn't think he'll be good enough to deal with it when a solution was explicitly spelt out to him. If someone dares reply "yeah but what if he's not really that serious of...
  3. ClarenceMage

    Excellabella meter gain never scales and unblockables

    This is the exact mentality that will keep you down and unwilling to learn more things. Just fucking press a button when you're descending. You know how to press a button, right? It requires the same setup every time. You have eyes, right? Look at the screen and press a button. This is not...
  4. ClarenceMage

    Single-button throws vs. Multi-button throws

    Both are cool, it just depends what you want out of the game and how both are implemented.
  5. ClarenceMage

    Beast's Fury - Updates & Discussion

    What you've done in Beast's Fury demo clearly shows otherwise.
  6. ClarenceMage

    Marvel vs Capcom 2

    What are some high level issues?
  7. ClarenceMage

    Marvel vs Capcom 2

    Is the PS3 version a good or a bad port? I heard there were lots of issues with it, but I don't know what they are.
  8. ClarenceMage

    Marvel vs Capcom 2

    in the very brief time I played mvc2 with tomo009, I played MSP, but if I were to pick it up again I would probably pick Storm/Sent/Cyke. No-one is gonna play it here though so w/e
  9. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    Beat Extend is great even if your opponents have the capacity to bait assists - there are multiple safe ways to utilise L Extend. For example: After your opponent pushblocks, calling L Extend will frametrap them from a distance after they recover from pushblock, forcing respect otherwise they...
  10. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    Playing top tier is the hipsters choice in this game right now actually, everyone else just plays what they want.
  11. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    Don't worry - sooner or later good players will be using top tier team compositions in due time.
  12. ClarenceMage

    Ms. Fortune's C LK Nerf

    One thing people are missing is that c.LK was nerfed by removing blockstun, not increasing recovery. This means it's better at pushblock baiting now. Do some pushblock baits.
  13. ClarenceMage

    Skullgirls Hitbox Directory

    Can this thread be stickied? It's too useful to not be stickied
  14. ClarenceMage

    Street Fighter III Third Strike

    I'm not 100% sure but people have told me something like 7f for regular parry, 2f for red parrying specials/supers 3f for red parrying normals. you do know that the japs all studied the shit out of the game and that's why they're 10x better than everyone else right? frankly if you're...
  15. ClarenceMage

    Street Fighter III Third Strike

    play chun li
  16. ClarenceMage

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    The question of whether Duo or Trio is best in the long term is a very easy question to answer in my opinion, if you just look at fighting games historically. What has been the consistent top tier characters "thing" across all fighting games? What have been the characters that are top tier...
  17. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    Mashing for extra damage is fun(ish?) but completely pointless as a mechanic. There is no difference between mashing doing extra damage, and just buffing the damage and you deciding to mash anyway.
  18. ClarenceMage

    Robo Fortune Discussion

    didn't mike pre-emptively say no already
  19. ClarenceMage

    General Gameplay Discussion

    Robo Fortune recieved a throw invul move. I'm not exactly sure how her throw invul move would actually be useful. I'm not exactly sure how any throw-invul-only move is useful in this game at all actually. Neutral jump falling normal is the best universal throw read punish in the game. Doing...