• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    Much better. I am now satisfied with your response.
  2. ClarenceMage

    Dime_x's SG Journal

    Glad to have that cleared up.
  3. ClarenceMage

    Dime_x's SG Journal

    How so? High level 3S very much includes awareness of parry OS timings, conditioning high-low parry to blow it up, neutral game parry confirms, blowing up predictable pressure/footsies with parry on read, red parry punishes that in turn discourage certain methods of offense, keeping track of...
  4. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    I have explicitly acknowledged this, and upback at point blank is irrelevant to the issue I am talking about. I am explicitly talking about upback letting you escape opponent-using-air-normal situations far more safely. I like how low attack vs point blank upback staples you to the ground in...
  5. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    INCOMING ESSAY Synopsis: Grounded preblock/Upback as it is currently implemented in beta at neutral is too strong for most characters to sufficiently deal with. Read the spoilers to read my essay. It's fucking huge, but I made it multi-parted to make it slightly easier to digest for anyone who...
  6. ClarenceMage

    Betawulf Reigns Supreme! More like Alphawolf! check CaioLugon's thread which will be more updated!

    This is false. You can't even whiff crossup j.HP on Peacock or Painwheel who have the longest hard knockdown getup animations in the game. Is this because of the "can't link after geatish peak" now?
  7. ClarenceMage

    From scrub to not scrub in dunno when

    Game 1- 3:10 USE THE c.LK s.HP OTG OFF OF BEAT EXTEND LIKE I TOLD YOU TO 5 MILLION YEARS AGO YOMAPLS 4:57 What you mentioned about using assists for pressure is correct. Also, one thing you could be doing is looking for good aerial resets vs Bella. Considering that Bella has no air supers, her...
  8. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    I don't believe that her j.HK is different in a way that changes combos, but Filia is physically lower to the floor in-game in Beta now, so you will be lower in air combos, which is why delaying j.HP after s.HP lets your previous combo works.
  9. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    Just a heads up- 1. Eliza's rising j.LK is a mid. IAD j.LK is a high, falling j.LK is a high. 2. Other characters can get similar things but only as a guard switch overhead. Eliza's is notable since it works on everyone crouching. It's hard to bait a PBGC on a multi-hit string if you...
  10. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    No it isn't, 1 meter discount to a minimum of 1 for DHCs, remember? edit: gat dangit yoma
  11. ClarenceMage

    Double Burst Baits

    There are basically two kinds of burst baits, anti-mash burst baits which don't have any forced incentive to press buttons, and mixup burst baits where the threat comes from being forced to press buttons to live vs air throw, but pressing buttons kills you with the burst bait. Take for instance...
  12. ClarenceMage

    Double Burst Baits

    Don't ever use teacup as a burst bait in that situation, if they aren't mashing then you are straight up punishable. However, the other two leave you plus if they don't mash... but leaves them in a situation to get a practically guaranteed burst if they react to getting hit with barrel/fridge...
  13. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    That might be a bit busted with burst bait s.HP neutral jump forward parry in the corner, beating a large amount of burst timings.
  14. ClarenceMage

    My Desire to Improve My Decision Making and my Upcoming Skullgirls YouTube series

    Doubletap forward lets you buffer the dash input, so use that. Meaty c.HK can be a thing, it's not -too- amazing but it has a disjointed hitbox which can make reversals whiff, it hits low, it's negative but so is LK Giant Step, but on the plus side you can cancel c.HK into an L Brass or...
  15. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    Even though I have a defensive playstyle now, I've always defaulted to rushing that shit down and always wanting to rush that shit down. Even my defensive playstyle is used to facilitate better rushing that shit down. My initial reaction was that it made Val's offense worse since I can't staple...
  16. ClarenceMage

    Who are the best Valentine players nowadays?

    I have literally no idea what you just said or what you mean.
  17. ClarenceMage

    Who are the best Valentine players nowadays?

    We have a local player working on getting consistent recordings of games/sets of local play and online lobbies so we should have recent footage of me soon! Duck is arguably just as washed up as you are but there aren't enough people in the US that are really good/confident enough to do that...
  18. ClarenceMage

    Painwheel general discussion AKA GET OUT OF MY THREAD

    Some miscommunication happened down the road, but it was only PW's max flight height that got reverted after superjump tests. She still has her gdlk flight speed in beta.
  19. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    I am baffled that people like getting normal followups with assist macros, like Val s.MP MP. You can achieve the same thing by plinking the assist input or hitting assist then s.MP again fast. If the macro doesn't do it, then you can choose to get the assist and the normal followup, or the...
  20. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    Weren't default assist macros changed to LK+MP and MP+HK to avoid that?