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  1. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    With the increased health in the game, I haven't been noticing a major change in gameflow if I'm sticking to open people with highs, lows, crossups, counterhit and whiff punishes. However, the increased health definitely makes it seem like throws do pitiful damage to the lifebar compared to...
  2. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    You can do this just fine in Beta though?
  3. ClarenceMage

    From scrub to not scrub in dunno when

    Why not Filia/Band/Double in the long run? I sometimes play that team and it works well + is really fun.
  4. ClarenceMage

    From scrub to not scrub in dunno when

    I'm in the middle of moving so my play schedule is really erratic right now, but i'll get back to you when I can
  5. ClarenceMage

    From scrub to not scrub in dunno when

    Go to the Skullgirls Oceanic Steam Group. https://steamcommunity.com/groups/SGAUTZ Join the group chat. Play us. Edit: Also @Chairman Mao
  6. ClarenceMage

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    You are doing yourself no favours by tunnel-visioning into either winning up close or you are not winning. Valentine is not a character like SF4 Dudley whose strength is their incredible up-close mixup game, where indeed he is either in and winning or out and losing. She has good and functional...
  7. ClarenceMage

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Don't condescend me after you have failed to explain anything substantial, and attempted to assert your stance by acting as if it is self-evident. You are just saying "The game's risk reward favours players who take the initiative" but this still means nothing... What are they doing by taking...
  8. ClarenceMage

    Valentine Tech Thread: Small/Big Tips & Strategy YOU Notice?

    You can totally punish H Brass assist ON HIT with scalpels.
  9. ClarenceMage

    Fukua Team and Assists Thread

    Why are you finding that Fukua is reliable as an anchor?
  10. ClarenceMage

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    "The game is rushdown heavy because the game is rushdown heavy" is not valid reasoning. Please try again.
  11. ClarenceMage

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    "The game is rushdown heavy because the game is rushdown heavy" is not valid reasoning. Please try again. Both offensive and defensive play are strong in Skullgirls. Defensive play is not running away and blocking - defensive play is setting up positioning to bait the opponent into...
  12. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    I don't understand why damage would need nerfing now. Every character with slightly-too-much-damage has already gotten their damaged nerfed to be in line with most other characters, and lots of char specific tools that are too good at getting conversions scale damage more as well now. The damage...
  13. ClarenceMage

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    @Colossi i can't quote your post since it's just a quote but: Doing yolo air bypass and using super to make it safer is a sometimes-punishable gimmick just like before - all that's changed is that you don't need to spend meter on hit. Doing j.LP j.MK, confirm L bypass is good confirm usage of L...
  14. ClarenceMage

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Double's reset game is monstrously good when backed by an assist. Midscreen crossunder/not crossunder/air throw mixup, and if you see they block a crossunder/not crossunder you call assist and do teleport/not teleport for another left-right mixup, and if they block that you get...
  15. ClarenceMage

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    um okay i guess every character in the game is a bad matchup for bella because you can gimmick people with armour on read? at any point double could choose to not j.HP or not dash low and bella just did qcf P at neutral, the ones with armour are also very easy to whiff punish due to added...
  16. ClarenceMage

    Filia General Discussion: Let's Post, Samson!

    If you have enough time to s.HK, you should have enough time to dash up s.MK s.HP
  17. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    I was more thinking if it sounded more like Gundam jumps that would be cool. That pshooeeeeeee man
  18. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    I think technically his pants posted that. Beta-related post: The superjump sound-effect is a bit low-fi. I wouldn't mind if it stays but it doesn't seem like it fits with the rest of the game's sounds.
  19. ClarenceMage

    I'll never understand how to learn from loss when I don't know what's right!

    Even though blocking is your last option, yes, blocking->pushblock is a good situation to build solutions from. Most of the time however, if you were forced to block to survive, it means that you have playing the Neutral Game incorrectly. Neutral Game is a situation where neither you nor...
  20. ClarenceMage

    Guilty Gear Thread

    After slidehead, you can either do Hammerfall break->jump-in, you can also do instant Tiger Knee ICPM for otg and you'll recover in their face. Megafist is just an annoying overhead that avoids things, forward version is -4, back version is +4. It's not a move to use a lot due to its negativity...