• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. ClarenceMage

    Spotlight Skullgirls with 6 Buttons or 8 Buttons?

    I thought that 8 buttons was the intended way for the game to be played considering that macros are both on by default AND set to assist by default, AND assists are where MVC2 assists would be if MCV2 has 6 attack buttons. The only other game I use macros for is sf4 because...
  2. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    Is there any way to make the air preblock animation smoother? When I whiff a Valentine j.MP infront of someone and they're chicken guarding too far away, they shake like crazy and it just looks weird.
  3. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    Suck it up and stop being shit at Skullgirls. If you think Fukua is unplayably bad now or some shit, YOU are unplayably bad.
  4. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    Well, it wouldn't be confusing if the ground and air fireballs were different colours and fukua had two colours of fireflies on each palette.
  5. ClarenceMage

    Obnoxious problem with thresher when used vs Filia/Fukua/???

    dime pls shut up about pinion dash qcb input for the love of god, you have beaten this horse real dead
  6. ClarenceMage

    Obnoxious problem with thresher when used vs Filia/Fukua/???

    can't you also use a non-awful ground string to convert as well? I haven't ever had this problem using j.MK c.LK/s.LK s.HP xx L Buer
  7. ClarenceMage

    Why do you (or don't you) use orange vial

    What I mean is, if you hit the assist with OJ vial, will the assist itself be delayed? I remembered that was a thing a while ago but I don't know if it stayed or was taken out.
  8. ClarenceMage

    Why do you (or don't you) use orange vial

    It's hard to measure the efficacy of orange vial, since every post-orange vial setup is a reset or bait or read, so it's impossible to really be sure whether the setup worked because they couldn't react in time, or they just made a wrong read on defense. Because of this, my brain doesn't go...
  9. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    Give it another year, or a few months if you yell at everyone else to stop being shit and git gud, and help already good people work out how to get even better. Remember how Wesker was one of the best characters in UMVC3 before people figured out how to play characters that require actual...
  10. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    Go into training room and find mixups from MK Shadow.
  11. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    If you think Fukua is pretty bad, why is she getting nerfs? Why are you not compensating by buffing what you think her weaknesses are? Are you just nerfing what players use as a crutch, like with the other major changes to characters recently?
  12. ClarenceMage

    Doubles back dash

    It would be exactly as effective. Parasoul's backdash is faster and she can do the same thing with good results
  13. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    After more playing, the upback change changes everything. I have to find new and exciting ways to pressure and open people up, ways that don't involve autopiloting into heavier air normals all day because now it won't keep them in preblock on the ground when they're upbacking. One good thing...
  14. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    Combo tools aren't generally what people mean by 'useful'. It gave painwheel access to more damage and yeah that's great but it didn't substantially increase her options at neutral or in pressure or anything. But, now it's an anti-air grab so woo also HK BUER ASSIST yay more useful assists I...
  15. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    There is nothing wrong about some characters having slightly better damage than others in certain circumstances. Having the most efficient level 1 dhc is like double(used to?) having the most efficient level 3 dhc. Also it costs meter, and successfully opening your opponent up, and messes with...
  16. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    Not a fan of this line of reasoning. What I would say instead, is that it's unlikely old nom would get tested because it's a tedious boring combo route.
  17. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    It would be nice if she did. It was taken away to nerf her combo paths but now that we've got undizzy to take care of capping combo paths, I reckon it would be nice if Filia was given unlimited hairball cancels again in Beta temporarily, see what combos we can come up with, and if they're like...
  18. ClarenceMage

    Painwheel general discussion AKA GET OUT OF MY THREAD

    fully invulnerable level 3 pinion dash that you can cancel into hatred install on block mmmmmmmm that sounds real fair guys just keep trying it out
  19. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    Oh, the preblock changes also kills my Launch Tag OS.... ..... :( I was real proud of that sweet piece of tech even though I was the only one using it and mcpeanuts and dime where the only ones starting to learn it. It's probably better for the game for the OS to not work but it feels like a...
  20. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    I'm no longer getting random L Extend confirms because I hit people when they were upbacking, so the new blocking change has successfully made the game less dumb.