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  1. Swiftfox-Dash

    Peacock Combo Thread

    I can get it by delaying the j.hp as late as possible. Also miscounted the undizzy in my head, before the s.hk item drop part, you can get in a c.hp too.
  2. Swiftfox-Dash

    Peacock Combo Thread

    I think I do j.lk j.hp airdash cancel j.hk into j.hp ADC j.lp j.mp after landing you can then do c.mp, c.mk s.hk, item drop, j.mk j.hk then while he is in the air, you can c.lk c.mp c.mk s.hp(2 hits) hold item, argus.
  3. Swiftfox-Dash

    MegamanDS actual first serious thread - What game did you come from?

    Uh I played a bit of Tekken, Smash bros (my first tournament game if that counts) and some MvC3 before I touched Skullgirls.
  4. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    I am curious about the change to Peacock's j.lp. The one not letting it be an overhead on the way up. Eliza I can get because iirc she used to be able to j.lk overhead on nearly everyone and get a full damage combo. For Peacock, rising j.lp only hits crouching Bella, Eliza, Beowulf and of course...
  5. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Yeah, Lenny into goodfellows was a neat thing and was basically a tod against anything not a solo for the most part but it was fine because it was the most telegraphed level 3 attempt in the world and rarely ever worked. But still, it is unfortunate to lose the lenny+goodfellows thing. It's...
  6. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Well darn, it's neat for sure but I was hoping this change would give Peacock's level 3 a reason to be used outside just being stylish. I mean there are the few DHC's that Peacock might not be able to Lenny → Argus reliably from so it helps there, but I can't think of any Peacock players that...
  7. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    So obviously I love the Goodfellows DHC bit. Though after testing it out you can still do Lenny →item drop → Argus lvl 3 drop for about a hundred more than GF would do. Though I suppose it completely depends on who you're dhcing from. Also GF builds them more meter. Still like how it's easier to...
  8. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Well this is embarrassing. Yeah when the foe's back is right to the corner, even on those where lk george hits, the jab won't follow up. The closest I got was delaying the bomb as much as possible so Peacock backs up a little, and then you can get the jab out right before they tech, but it just...
  9. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Someone mentioned this awhile back and I thought it was a good idea for Peacock. When Peacock has her opponent in the corner and grabs them, on some characters she can follow up with LK bomb into s.lp for a meterless conversion but on some other characters she can't. Perhaps the hitbox on the...
  10. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Still no hope in fixing the copter - dynamo turn around thing in the corner? I still die a little inside everytime I go the wrong way and the foe drops out, getting me killed for it. Also suppose there is no way to make copter - dynamo work on both point/assist midscreen during happy birthdays...
  11. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    This is actually a good line of thought initially but I feel Parasoul's HK egret is moreso a grab than a projectile and Eliza's chair can't be reflected whether she's point or assist. Yet Fukua's shadows can be reflected if it's an assist so it becomes another unique case like Beowulf's chair...
  12. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    It was more so a bit of a jest at how it's arguably Peacock's worst matchup and she lost one thing she had on him, hence the =p emote thing.
  13. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Like Mr.Peck said, nearly half the cast has gotten some buffs in terms of anti zoning capabilities. Peacock got the slight frame boost on a M/H george and the lenny change, and those are fine buffs but they don't make her zoning any more intimidating. Characters/players that can fight around...
  14. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    The Beo taking no extra chip thing is saddening, that matchup is already horrible for Peacock. Chalk up another thing a character gets that makes matchups bit tougher for her =p. I am curious if anyone else besides me thinks she's still in a rather poor spot right now. I'd say that in comparison...
  15. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    The new road roller thing for item drop seems weird on my end. At least from my viewpoint, the game screen freezes before the item drop even appears on screen, the opponent makes the "getting hit" grunt and then suddenly they're flat under the roller before it does the avery punching bit. My...
  16. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Dang, sad to hear about the Bella reflect thing against Beo's chair. I loved reflecting on reaction to chair assist. Shame about losing the teleport thing with bombs and not sure how I feel about the c.hk thing, I feel like it's going to hurt me at times when I accidentally hold the button a bit...
  17. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    So just a couple things I have gripes with atm. First, is there someway to make it that when you call assist, then start doing normals it doesn't seem to lock out that button for a bit? I had trouble doing s.hp → M lnl while calling peacock assist as I sometimes would get L lnl instead (old...
  18. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    In those situations if I don't go for the reversal super to alleviate the pressure, Eliza gets to be very much + in my face and can continue to go for aerial means for pressure. Since Devil horns is risky because she can land after say her j.hp, Dynamo was often the more reliable way to beat...
  19. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    There are also examples of characters who have similar supers that act like anti airs even on opponents behind and they also have anti airs that hit above them, like Big Band. Also note that against the likes of Eliza (and possibly other airdashers?) There are aerial block strings that Bella...