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  1. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    If I am being completely honest, I don't see myself using that version of L item drop any more than the one in retail. The idea Caio mentioned on how it would track the opponent but couldn't charge(or maybe could charge but wouldn't move from that spot) would be interesting as it would let...
  2. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Yeah, good point Duck. I know it was just hypothetical but if Fukua got something like that, then people like me would ask for things like Peacock getting her old H item drop back (my god the dream). On the topic of Peacock, just wondered what people would think on a slight alteration on her L...
  3. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Hmm the teleport bomb thing might be pretty darn good I'll admit. I don't think i'm using it to it's fullest but it does seem like it could be very hard to pin down Peacock with certain assists as she covers her teleports with bomb. Personally I preferred the previous change with M teleport and...
  4. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    If I may put my thoughts in on Bella, I think she's really good where she stands. And while I believe she is fine as she is and just seems to be a happy medium (sort of all around good at most things), I wouldn't be opposed to simply trying out small QoL things as I don't feel she needs any...
  5. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    So the Peacock bang buff thing is pretty cool and all, but now I've had it happen where my opponent is in the corner and tries to jump at me, to which they meet M bang. Instead of bouncing into me for a combo, the bounce is so strong they actually go over my head, actually hurting my positioning...
  6. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Exactly this, thanks Zid. That is true but I just feel that the previous buffs of punch teleport and M teleport both gave her some good mixups and options with item drop, making the scaling needed. The new buffs to her M/H george are nice but don't exactly interact with item drop like the other...
  7. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    So seems Peacock's item drop still scales to 75%. Iirc it was nerfed to that because of the M teleport changes, but since that was removed (as well as the L teleport which also benefited from item drop), should it not be reverted back?
  8. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Sad to hear about the punch teleport going, it was neat. And m teleport returning to fake during item is another sad loss as I was coming up with fun things with it but I can live. I'm not home atm but does item drop still scale to 75 percent? Didn't see it mentioned in the patch notes. Oh and...
  9. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    I'm really starting to like the new L teleport. It's fun, just wished for better ways to convert off it and it will become my favorite Peacock buff aside from c.lk that I'm using quite well. I'm going to have to remember at Ceotaku that I won't be able to use that move *cries*.
  10. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    I already talked to Mike about it, but the main QoL buff for Bella that I want is for Dynamo not to go the wrong way against opponents in the corner sometimes. It rarely happens but when it does, the combo drops and they get a free punish, for you using the super on the single frame or such that...
  11. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    This is probably already known, it just happened to me in training mode so I figured I'd just make a note of it just in case. I saved state in the middle of a combo (during Pummel Horse) and had health set to normal. And for some reason when I reset the state and continued the combo, the total...
  12. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    If I may, if Peacock's L teleport was to stay the way it is now, is it possible to reduce the cooldown or such? Off of raw tag I can combo into j.mk j.hk stuff but I can't off L teleport, which I find off. I didn't notice much of a damage change initially with the new argus, but after playing...
  13. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    My initial impressions on Peacock changes by just messing around in training mode is very similar to iLink's Remikz's thoughts. •J.lp feels nice though I personally didn't notice a change in my j.lp burst baits, I didn't try against every character though. •I'm happy that c.mp links into s.hk...
  14. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Oh is this referring to straight up DHCing into it raw? I was wondering how we were talking about Bella level 3 on CH lol. Man, my Lenny into Rocks never can catch a break =p
  15. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Played a few games, didn't notice the Peacock damage nerf too much, did notice the difference in 3 v 2 when it came to getting j.hp clips though but it's only really 300 per hit. Didn't find myself trying to use lenny all too much as I went up against the likes of Filia, Val and Fortune who can...
  16. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    My initial thoughts are that the Peacock damage nerfs aren't all that bad, only lose about 600-700 damage on my main combos. The anti air things should be useful but have yet to test them in a good set just yet. I do have one thing I'm curious about though, is it a bad thing if c.mp had more...
  17. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    People are talking about changes and such as though new patch notes are out. I can't seem to find them if that's the case. Or maybe it's just my phone? Are the newest patch notes out?
  18. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Just a thought, what if hitting Peacock out of the startup of her bombs (mainly MK/HK george) wouldn't cancel them from coming out? It would sort of give her a really niche combo breaker with MK. Also with airshow bomb the Robo matchup would not completely one sided. Still think it's weird LP...
  19. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    I'm a sad fox. Also about the silly ideas, you're right about the any being really hard to ever see coming, if anything the pie one is more funnier anyways =p
  20. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Umm so from my current experiences ,Robo seems to outdamage Peacock even in a 3 v 2 ratio when it comes to projectile wars. There's something wrong with how the character who's sole schitck is about keepaway, losing keepaway battles against another character. It's nearly as bad a matchup as...