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  1. severine

    Skullgirls Beta Aug 5th Patch Discussion

    what if i make my request more gay instead
  2. severine

    Skullgirls Beta Aug 5th Patch Discussion

    at this point in the game, would there be any significant fuckery from adding spiral/dnb link buffer to tear shot. admittedly this is selfish, and i want to 6HP shot 5MP against wider chars more often than i do also what if bella 5MP property on 6HP
  3. severine

    USA Skullgirls Community Tour? (Discussion)

    ok so yes, then.
  4. severine

    USA Skullgirls Community Tour? (Discussion)

    do you jack off to a printed copy of the word 'masculinity' pls respond. he literally said nothing about this lmao
  5. severine

    USA Skullgirls Community Tour? (Discussion)

    sounds like nwm just got worse
  6. severine

    Skullgirls Beta Aug 5th Patch Discussion

    m clone height is cool and good and forces her to commit to less boring options on resets thanks
  7. severine

    Skullgirls Beta Aug 5th Patch Discussion

    i did a few variants of jMK loop in my otg using corner things and im sad that they're gone sorta. also worth nothing jMK loop was still optimal for hard KD even with axe assist. i didn't do it often simply due to my own consistency with it against lightweights. i understand justifying the 1...
  8. severine

    Community Punch / Kick Priority Input

    i do know that much. i was just seeing if i could get it to work with proximity guard OS :))))))))
  9. severine

    Community Punch / Kick Priority Input

    hi it would be hugely beneficial for eliza to have DP>Summons.
  10. severine

    Severine Kumite

    i like this sorta thing but i think it'd be unfair to do it to those who have already signed up i think?
  11. severine

    Robo-Fortune Combo Thread

    for your corner route after the 2HP, try jMK jHK beam land jLK jHK beam 5MP 5HP 236HK etc i fucked around with a similar route once i had all my heads etc
  12. severine

    The Big Bando Husbando Combo Threadando

    probably old but
  13. severine

    Robo-Fortune Combo Thread

    oh hey i made it easier and universal and also here's a thing you can do to lightweights with mine (on heavyweights just MP MK 2HP mine+grab LK MP MK 2HP jMK jHK j236HP ender) i really don't like a-train for robo but i guess i can fuck around with it
  14. severine

    Robo-Fortune Combo Thread

    i don't know how corner theory works teach me to hit 10k
  15. severine

    The Big Bando Husbando Combo Threadando

    oh. i guess everyone is bad and doesn't attempt ground techs oops. worth noting tho from the jHP in that burst bait setup, you can airthrow with 7jump, or just wait the smallest amount for jLK for a hit/throw mixup instead of burst baiting.
  16. severine

    The Big Bando Husbando Combo Threadando

    hi here's the big band stuff i do with axe assist. works on every char and also from throw, just do ebrake 5LP 2MPMP corner: midscreen: dumb corner taunt timpani bullshit into hard kd or burst bait kd or 2muchdamage:
  17. severine

    Skullgirls PC Beta Updates Discussion

    1v1 is not how the game is played at any meaningful level.
  18. severine

    Skullgirls PC Beta Updates Discussion

    here's my scalding hot take: fukua is fine, japan sg doesn't know anything about character strength (they think val and peacock are bad), people complaining about fukua are bad.
  19. severine

    Skullgirls PC Beta Updates Discussion

    speaking of fukua
  20. severine

    [Submissions] Parasoul Corner Combo

    Assisted Route, works with more or less anything that isn't bomber Damage: 7496 with shot ender, 7625 with bikes ender. Character Universal 2LK 2MK 5HPHP [2]8MK+Assist jMK jHP 2HP [2]8HK 2MK 6HP [4]6LP 5LKLK 5HP5HP [4]6LP 5LPLP 2MK 6HP (tear explodes) ([2]8MK 236PP) OR ([2]8HK 236KK)