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  1. severine

    Night Phyre's Easy-Mode Combo Flowchart (for Cerebella)!

    a fortune/filia/peacock specific thing.
  2. severine

    Night Phyre's Easy-Mode Combo Flowchart (for Cerebella)!

    hi here's my early contribution to the fHP runstop thing, this is really unoptimized but I just wanted to show what was possible. edit: haha holy fuck I have 40 stun left and this does 11k. Why mike, why. edit2: shoutouts to tweetdeck fucking with my audio at the very end
  3. severine

    Night Phyre's Easy-Mode Combo Flowchart (for Cerebella)!

    input the titan knuckle really early, let the input buffer give you time to charge, I have inputs turned on in my video.
  4. severine

    Night Phyre's Easy-Mode Combo Flowchart (for Cerebella)!

    You hit maximum scaling at 14 hits, which is why at that point, it's actually better to throw in as many hits as you possibly can. It's part of the reason that filia did such high damage in SDE.
  5. severine

    * Tournament is over!* The 240p+ Poverty Stream Presents: 240pBATS

    skullheart user name: severin Steam Community ID Link: http://steamcommunity.com/profiles/76561198065829145 region: North America West Coast (Oakland, CA) no naked pictures or locks of my hair.
  6. severine

    Filia Combo Archive

    for corner or near corner airthrows, you can do airball > airdash jHP > LP > HP full combo
  7. severine

    Filia Combo Archive

    hi so has anybody broken 9.6k from corner cLK starter. iirc this is the number to beat right now.
  8. severine

    Skullheart is back!

    it was never gone
  9. severine

    Filia Combo Archive

    Regarding the corner routes, he doesn't scale it any harder than we did in SDE, considering the first air chain is exactly the same. Additionally, there is no way you aren't going to be hitting max scaling before the jHP rejump portion what with all the jMP you have to put in. The beauty of...