• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Sydoh

    Forum Problems and Feature Requests

    I honestly don't know because the issue before was game name wasn't defined in the setting, so I fixed that and it was working afterwards, but now it's not working again, and the game name is listed properly.
  2. Sydoh

    Forum Problems and Feature Requests

    There are 4 SG streams up right now, and none of them are showing up in the streams tab. I checked the game setting for the stream tab for SG and it should be working. I'm not sure what the problem is.
  3. Sydoh

    Skullgirls Beta Aug 5th Patch Discussion

    Except, the strength of Old Shadow M is not what I'm arguing at all, and never have been. I've explained this in both my major posts on this issue and it seems no one wants to read them entirely. I have said numerous times that Old Shadow M doesn't need to come back. My argument has always been...
  4. Sydoh

    Skullgirls Beta Aug 5th Patch Discussion

    @SonicFox5000, you're not listening to me at all. You have these blinders on that anyone who dislikes Beta Fukua or speaks out against her CLEARLY must not be a "True Fukua Main" because those players "don't want to think" and want to spam Shadow M. I have already explained to you that that is...
  5. Sydoh

    Skullgirls Beta Aug 5th Patch Discussion

    Sonic, you can't tell people her neutral is "The same" or "better" than it is now, and then say "playing old-style Fukua with beta Fukua is now suboptimal and you should not play Fukua that way if you want to do well" because retail Fukua actually let you zone, which is much better neutral than...
  6. Sydoh

    Skullgirls Beta Aug 5th Patch Discussion

    I don't mind losing old Shadow M, but I do miss being able to actually zone with her, hence the suggestion. Except, she always had j.LP, 2HP, and I don't really care about holding shadows (hold shadow > dash block is not my idea of fun neutral game for Fukua), so all that change did was make me...
  7. Sydoh

    Skullgirls Beta Aug 5th Patch Discussion

    If she is meant to have amazing neutral and everything else be not-as-great, then her getting any 2 fireballs (including same version like H>H or L>L) would help fill the gap left by the loss of old Shadow M. Shadow L helps as a ground poke, but Shadow M is what helped contest the air, which is...
  8. Sydoh

    Skullgirls Beta Aug 5th Patch Discussion

    What if Fukua was allowed to have 2 fireballs out at once? Like, any two fireballs.
  9. Sydoh

    Skullgirls Beta Aug 5th Patch Discussion

    I think this will mess things up more than it helps. I don't see anything wrong with just hitting pause and swapping the select button action.
  10. Sydoh

    Skullgirls Beta Aug 5th Patch Discussion

    I think at the very least, Filia's 2HP should be the same as Fukua/Double's since Fukua and Double have the same 2HP and it's better than Filia's.
  11. Sydoh

    Skullgirls Beta Aug 5th Patch Discussion

    Re: New Training mode stuff I found a bug where if you do a combo, then end in snap, it won't show the last accumulated Drama (undizzy) value of your last combo. And I still don't know how the rounding works for damage scaling.
  12. Sydoh

    Skullgirls Beta Aug 5th Patch Discussion

    I posted my thoughts earlier, but here it is again:
  13. Sydoh

    Skullgirls Beta Aug 5th Patch Discussion

    I thought everything was locked out whenever any assist was touched.
  14. Sydoh

    Skullgirls Beta Aug 5th Patch Discussion

    That's not the same as doing same-frame Dash/assist + head. You could always hit HP before or after if you needed to, but having the head take no action on same-frame inputs creates a dead zone. I would really rather not have the head do nothing at all just because I hit the inputs on the same...
  15. Sydoh

    Skullgirls Beta Aug 5th Patch Discussion

    It would remove the ones you're asking to remove. Dash + head and assist + head. What if I want to call assist and do head attack at the same time? Or dash and do a head attack at the same time? I wouldn't be able to do that anymore, but you can always delay the head from attacking by holding...
  16. Sydoh

    Skullgirls Beta Aug 5th Patch Discussion

    I'm against this because it removes options and seems like it will mess with other things way too easily. I don't know your button layout, but would you not be able to hold HP a bit longer after you dash to have the head not move?
  17. Sydoh

    Skullgirls Beta Aug 5th Patch Discussion

    I'd rather Robo be a 2nd zoner, personally. I was pretty disappointed to find out that Retail Robo was not that great of a zoner when she first came out, or I might have stuck with her. Also, Robo buttons being +0 is fine. I really liked the Egret M change when it was first brought in...
  18. Sydoh

    Skullgirls Beta Aug 5th Patch Discussion

    Something that always bugged me was that Fortune can't hit her head out of the recovery of her head attacks (she has to wait for the move to end, and enter the cooldown before you can hit it again). Now that sneeze goes this high, I want to hit it even more. Can we let her hit her head out of...
  19. Sydoh

    Forum Problems and Feature Requests

    I don't think there is a Skullgirls: 2nd Encore on Twitch. Edit: looks like for the games added to be shown on twitch, the name Twitch calls it needs to be included, which is "Skullgirls" but wasn't included in the "Skullgirls" game profile for the stream tab.
  20. Sydoh

    Forum Problems and Feature Requests

    For some reason, www.twitch.tv/game_realms doesn't show up on the stream tab unless it's submitted as an approved channel, even when it sets "Skullgirls" as the game being played on the channel.