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    Skullgirls Beta Aug 5th Patch Discussion

    Non detailed patch notes - Beowulf hype finishers scale to 50% or something. - You don't build hype in that combo anymore for landing on the chair with a finisher if you already used an EX finisher in that combo. Taunt / sLP / Micdrop are OK. - EX Blitzer removed. - Valentine P > K priority on...
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    Skullgirls Beta Aug 5th Patch Discussion

    It's 50F after completing and holding the start up of sLP. So it's 57F for the first hype charge. EDIT: That might not be totally accurate actually I'm not sure, this is hard to test :S EDIT2: Okay so it seems that if you do a short hold but not hold enough for the hype to build, it caries...
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    Skullgirls Beta Aug 5th Patch Discussion

    I think a better way to phrase that would be "no meter gain on whiffed Fukua love dart is unjustified because x, y and z". Gotta try and convince someone! (Mike Z) :P
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    First fighting game, oh boy.

    Nah. That's just a common keyboard input issue. You won't do that stuff when you order that Hitbox you are going to order. :)
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    My 1 controller counts as 2?

    This bug should be fixed in the beta version of the game. If you're playing retail, you can fix this by going to Dummy Settings then changing Manual to Crouch. Manual takes input from P2 and Crouch doesn't, so that's a temporary fix until the patch is applied to retail.
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    Skullgirls Beta Aug 5th Patch Discussion

    -- He can now cancel chairless armored normals (c.HP or c.HK) into chair pickup for 1 level of Hype. (From the patch notes) As for why, a lot of people use cHP and cHK in neutral since they have armour. They can be reversals or call outs to moves in neutral.
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    Skullgirls Beta Aug 5th Patch Discussion

    I think your issue was reported and found by another user: Mike said he would look into it.
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    Skullgirls Beta Aug 5th Patch Discussion

    Oh no it's not. I totally missed that, nobody ever sets Dizzy I wish he pointed it out. That's pretty crazy then!
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    Skullgirls Beta Aug 5th Patch Discussion

    Yeah I can get 10.6k from cLK as Double just by throwing level 3 on the end of the combo. Landing a cLK is a way more reliable starter than Beowulf's level 3, too. I think the video is more "he is fine", not he is busted? The title and description sure don't seem to point to that.
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    Skullgirls Beta Aug 5th Patch Discussion

    10/25/2016 Patch Patch Notes Wall stick on hyped chair dance is too cool.
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    Skullgirls Beta Aug 5th Patch Discussion

    @Psychopath If the goal is conversions how would you feel about it launching as high as Lenny ? I don't 100% get the road roller flash stuff but if she's supposed to get a confirm in exchange for the opponent knowing exactly when it's coming that doesn't sound very good.
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    Skullgirls Beta Aug 5th Patch Discussion

    I did a similar combo in beta and retail and the damage difference is ~1000 with two bikes and a level 3. Whatever you did in the beta you must have done slightly differently.
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    Skullgirls Beta Aug 5th Patch Discussion

    You could also just post the combo
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    Skullgirls Beta Aug 5th Patch Discussion

    It does different amounts of damage depending on when you use the bikes. 500 > 1000 is the damage increase when they are fully scaled. You can post your combo if you're still confused.
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    PC Beta Beta Replay Bugs Thread

    Most of the time if I run the replay again enough times it won't desync. If you can pin point the exact moment it desyncs and stops making sense that could be really helpful information.
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    PC Beta Beta Replay Bugs Thread

    Skullgirls replays work by doing nothing but playing back the buttons and inputs that were pressed by both players. If suddenly Mike changes someone's launcher so that it knocks the opponent down, then all the buttons that come after the launcher would be whiffing and the entire replay would...
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    PC Beta Beta Replay Bugs Thread

    Is this Beta or Retail