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    PUNCH PLANET - VERSION 0.5.2

    I promise I will NOT play it without rollback so I completely agree! :P If she's negative then it would mostly just come down to your reaction time on the dash cancel, because then all you have to do is jab to beat all her follow up options besides dash into DP, (the gimmick) which kind of...
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    PUNCH PLANET - VERSION 0.5.2

    Hard to say without knowing how +/- she is on block and by how much, and what your input delay is + the hitstop / startup of the kick / start up of the dash. If she can stick out that fast sMK and cancel into dash and still be + to frame trap the opponents buttons, that's probably not very...
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    Skullgirls Beta Aug 5th Patch Discussion

    http://steamcommunity.com/games/208610/announcements/detail/516059488030002128 Game's done. Head over to the Gameplay General Thread and start adapting*, this is the game. Discussing anything here besides critical bug reports is a waste of time as far as changes go. If you have a critical bug...
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    PS4 Qanba Q1 PS3 stick mapped wrong in Lab Zero driver - Any ideas why?

    Just means that your buttons are wired incorrectly. If you open it up you should be able to move around the wires so that everything is set up the standard way. Two wires connect to each button, and the wires reflect what input they respond to. If you've had anyone work on it, they may have...
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    Skullgirls Beta Aug 5th Patch Discussion

    You can whiff taunt during a combo after a very safe low risk confirm, but you can't do the same with Snuggle unless you pick a stagger assist, and most of them suck. (So you're forced to land the slow command grab for the high heal %)
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    How invisible is Double's Flesh Step and can I use it in a Combo?

    That sounds fine, the Drill would make it extremely +. Another use that I find myself using it for as I get better is when the opponent jumps to apply pressure in the corner, I can use Flesh Step to scoot behind and under them to escape. You can also use it during cat heads assuming you leave...
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    Alevzykzl's New Training Thread (w/o SALT)

    I can't test these cuz on my phone but few things I can see right away: 1) Silver Cord > Daisy only works if that's your first Cord in the combo. The second cord does not stagger meaning they can just jump if you do Daisy Pusher after Cord and it's the second one. 2) Silver Cord > Throw...
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    Double Jump Instant Overhead Breakdown / Tutorial

    Re: Removal / Changes to make it easier for stick players. "Mike Z: I'd rather remove it entirely, but since that would involve either cherry-picking normals/characters to affect or blanket changing every normal for every DJ character, I probably won't do that. So chalk it up to "advanced...
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    Robo-Fortune Tech and Resets Thread

    1) If you have a head, and you're at full Undizzy, you can end a combo with sHP x Mine, sHK [Undizzy Proc]. Assuming they don't have AC options to punish this, or they have no bar, (or their AC option is only enough to just poke you out of something but they can't confirm) they can't ground...
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    Looking For Beowulf Guide

    Here's a thread by Pegglefrank going over all the properties of his moves. This should help you understand each attacks purpose: http://skullheart.com/index.php?threads/notes-on-properties-of-normals-and-supers.9305/ But as far as general game plan, nothing exists at the moment. In case you...
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    Double Jump Instant Overhead Breakdown / Tutorial

    Here's the video I made on this tech explaining how everything works. This is very hard for stick players to do! If you guys wanna talk about it do so here.
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    Robo-Fortune Combo Thread

    Combos in the OP are fine, I still use the JLK JMK DJ JLK JMK one. The combos themselves haven't changed too much besides her corner ones, which I'll get around to adding once I'm sure the beta is finalized. (It basically is for Robo so I'll do that soon) The combos just do less damage now...
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    Skullgirls Beta Aug 5th Patch Discussion

    I suggested it before but incoming being delayed until x frames after the super flash would be nice :V Peacock comes to mind for this issue too.
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    Controller/Stick General Questions and Discussion

    http://skullgirls.com/2015/05/lab-zero-ps3-fight-stick-technology-faq/ List of things that work with PS4. Hori is second on the list, so it should be fine.
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    Skullgirls Beta Aug 5th Patch Discussion

    http://steamcommunity.com/games/208610/announcements/detail/528442555298311312 Marie changes, wow! Fukua buffs, wow!
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    Robo-Fortune Tech and Resets Thread

    1) Cancel L Headdrone (RAM) into Magnet just as the head activates to make your Magnet safe on block. (Instant release) [Because you can punish Magnet on block with falling jLight for those who don't know] It also stuffs most (all?) [Some?! I only tested Timpani] post flash reversals thanks to...
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    Alevzykzl Training Thread

    RE: That combo IDK! Do what works for you. Second thing, IDK! I don't play Filia, but the combo thread might be able to help you out. Also I see @Cadenza is lurking here as I type this. Maybe you can tell him what you want out of a combo and then he can help you find something? He's a really...
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    Alevzykzl Training Thread

    The damage of that combo is completely fine, you don't need to learn ten of them. SHP JHK ADC JHP JHK OTG CLK Is a frequent starter, and SHP JHK ADC JLK JMP JHK Gives you the JHK restand you like.