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  1. Rabbleflaggers

    General Bug Report Thread

    The burst thing happens since the mic itself is considered a projectile. I brought it up to MikeZ, but it's something he unfortunately cannot fix.
  2. Rabbleflaggers

    Skullgirls Beta Aug 5th Patch Discussion

    Wondering if Beo can have his perfect if the only damage he took was chairless chip from a normal.
  3. Rabbleflaggers

    Skullgirls Beta Aug 5th Patch Discussion

    When you are in training mode and set Beowulf to perform a chairless sweep to play on reversal, every time he recovers after the sweep he will perform the sweep again, only to recover once more and do another sweep, since he is doing a "reversal." Any way to fix this?
  4. Rabbleflaggers

    Skullgirls Beta Aug 5th Patch Discussion

    Big Band level 5 is whack
  5. Rabbleflaggers

    General Bug Report Thread

    Not sure what this qualifies as but The shadow when Big Band does s.MK is not really connecting to his foot like it should be.
  6. Rabbleflaggers

    Skullgirls Beta Aug 5th Patch Discussion

    http://steamcommunity.com/games/208610/announcements/detail/529569018159887355
  7. Rabbleflaggers

    Skullgirls Beta Aug 5th Patch Discussion

    Maybe making Beowulf's grendel flex vacuum on the first hit? I get into a lot of situations where I loop flex but it just drops, as the opponent falls out after the first hit and the second hit is out of range.
  8. Rabbleflaggers

    Skullgirls Beta Aug 5th Patch Discussion

    For Beowulf's Three Wulf Moonsault, would it be possible for the bgm to fade out when Beowulf says his lines ("Cry for the moon!" "Glowing in the dark!" etc.) and fades back in after he pummels the opponent to make it a bit cooler?
  9. Rabbleflaggers

    Skullgirls Beta Aug 5th Patch Discussion

    But yes, it definitely would hurt combos. But have you thought of the implications outside of combos, resets, and mix-ups, etc? Wouldn't it be an "indirect" buff to zoners, if you just changed it to 150 without tinkering with any damage? Zoners don't really have to really as much on combos as do...
  10. Rabbleflaggers

    Skullgirls Beta Aug 5th Patch Discussion

    Finally, "Say your vitamins and eat your prayers!" is actually in the game, cool. Also, some suggestions. Along with allowing air diving wulfdog during wulfamania multiple times, there are some things about mic drop. I believe it should give 1/3 hype per mic drop to be more on par with his...
  11. Rabbleflaggers

    Skullgirls Beta Aug 5th Patch Discussion

    Would it be possible to fix how the scaling ratio "inaccurately" shows how much you do in an EX throw chain? For example, an EX press slam into press slam. It first does 1500 damage, then does 412 damage, saying that it is "x0.550." I know the 412 damage was intentional, but the ratio reading...
  12. Rabbleflaggers

    Skullgirls Beta Aug 5th Patch Discussion

    One thing I'm still thinking over is how all versions of LnL for Cerebella are -6 on block. From light to heavy, they have increasing distance, damage, and armor. I feel like it would make more sense for H to be at least more negative than L.
  13. Rabbleflaggers

    Skullgirls Beta Aug 5th Patch Discussion

    There's a bug with penguin activating off of 3 hype and ending with regular canis major. It does the execution damage, but does not show the penguin.
  14. Rabbleflaggers

    Skullgirls Beta Aug 5th Patch Discussion

    I mean, most of Big Band's normals makes a distinct instrumental sound despite being on hit or on block. That's just part of his character. Do you mean the sound sort of clipping over when you get punished really early upon using c.LK, so you hear the sound but c.LK isn't really "there" anymore...
  15. Rabbleflaggers

    Skullgirls Beta Aug 5th Patch Discussion

    Is it possible to be able to get the penguin without having to use ex canis major with airwulf? I find myself always "forgetting" to do it when I am going to kill with a regular canis major on airwulf, since prior to the changes it would trigger it automatically. Speaking of canis major, I know...
  16. Rabbleflaggers

    Skullgirls Beta Aug 5th Patch Discussion

    Is there any particular reason why Big Band can be grabbed out of a parry?
  17. Rabbleflaggers

    Skullgirls Beta Aug 5th Patch Discussion

    Not sure if anyone has spotted this, but after pressing the reload state button sometimes (which was saved mid combo) the damage display turns into a negative number, and as you keep doing damage, it goes all the way to 0 then back up positively.
  18. Rabbleflaggers

    Skullgirls Beta Aug 5th Patch Discussion

    Hard knockdown can come from an ex canis major press or during any airwulf ex sequence that doesnt have grendel killa (since it takes you out of the super) and you end in canis major. The major intent was that you can avoid spending hype if you just airwulf into canis major immediately, no ex...
  19. Rabbleflaggers

    Skullgirls Beta Aug 5th Patch Discussion

    Even though parries are easier to pull off, it's still the fact that you have to parry. You have to guess whether they hit high/mid or low and if they crossup or not. Usually, it's safer to block. And I've been in a few instances where, when I parry Para's level 3, I get mixed up out of my...
  20. Rabbleflaggers

    Skullgirls Beta Aug 5th Patch Discussion

    Robot and the gang and I tried to convince Mike to do something like that but failed, since he mentioned how easy it was just to put out your chair and just canis major onto it, which is true.