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  1. Yomabuddy

    Robo Fortune Discussion

    Drill drill drill drill drill Serious part: Other people should find ways to get Robo-Fortune in without meter!
  2. Yomabuddy

    Filia Tech Thread: Small/Big Tips & Strategy YOU Notice?

    Drill drill drill drill drill Serious part: This is just a little exploration into how to get other characters in using Filia OTG drill. I had it on a character death because I was also looking into how to get Robo-Fortune in without meter.
  3. Yomabuddy

    My CPU is a Neural-Net Processor, a Learning Computer: Matchup Thread

    Use s.HP to absorb a projectile and then light or medium beam to interrupt her from doing her thing. Hitting her will get rid of item drops and also possibly any bombs in your way, so you can then try to dash in. I'm not fully sure on this but her dash might also be able to go faster than item...
  4. Yomabuddy

    Rising Thunder [PC]

    Getting the ability to apply pressure is a reward of playing the neutral game better than the other player.
  5. Yomabuddy

    Rising Thunder [PC]

    Kind of an invalid argument. People mash grappler 720's all the time.
  6. Yomabuddy

    700 hours in, still don't feel attached to any particular characters

    If you seriously can't make up your mind, try this: 1) Go to random.org, set the min to be 1, the max to be 3 and then generate. This is how big you want your team to be. 2) Depending on the size, go to training mode, and random select your characters. Nothing beats randomness. If you find...
  7. Yomabuddy

    Valentine Combo Thread

    Val Beo thingy 1 green vial, works on everyone but Double and BB Corner bla bla c.HP j.HP vial toss air dash j.LK c.HP tag to Beo He can OTG with whatever Double specific, needs level 2 vial Corner bla bla c.HP dj j.HK L vial toss c.HP j.LK s.LP s.MK tag to Beo He can OTG with lights. I don't...
  8. Yomabuddy

    Beowulf Tech Thread

    Might be useful, might not be useful, IDK. While doing some research for Beo safe hops, I wrote down how much + the canis major knockdown is according to the frame data. Do note that this isn't the real +, as Beo's knockdown recovery seems to not be taken into this for some reason. Squigly +46...
  9. Yomabuddy

    Yatagarasu / Legend of Raven thread

    No. Have to hit 8. Also only sf4 has that kind of input leniency.
  10. Yomabuddy

    Filia Tech Thread: Small/Big Tips & Strategy YOU Notice?

    I've been thinking of just using IAD j.LK and trying to combo off of that with c.LP (or s.LP if stand jab hits them crouching) so using IAD j.LK c.LP as a hit confirm but the link is quite tricky. I could also use IAD j.MP but outside of the corner you have to space it, it's not super easy to...
  11. Yomabuddy

    Marvel vs Capcom 2

    This is such a scrubby mentality. MVC2 has what is known as balance of playstyles, not balance of characters, where different playstyles are balanced and you have characters that can all play different styles, where you have heavy rushdown with Magneto, heavy zoning with Cable and so on and so...