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  1. Yomabuddy

    From scrub to not scrub in dunno when

    Mao knows how to beat the round start unblockable now D: Short set, went 7-6 Mao. -------------------------- I might look into playing Robo again because Filia + beam is one of the dumbest things ever, and Robo is still a character I put a lot of time into, even though that time now feels...
  2. Yomabuddy

    Skullgirls Beta Aug 5th Patch Discussion

    If you hit start during training options you exit the menu. If you hit start again you'll start back at that thing. I'm pretty sure this is "has been since forever" thing.
  3. Yomabuddy

    From scrub to not scrub in dunno when

    Played offline games with @Chairman Mao yesterday, first with my duo BB/Filia (BB round start vs Peacock is pretty great, Hairball assist makes a bunch of shit safe and Bog Bung damage with duo factor is some shit) then with Robo/Filia/BB. Overall with the duo I went 28-26 my favour and with the...
  4. Yomabuddy

    From scrub to not scrub in dunno when

    Shuffle uploaded the games I had with CM after I sent him the replays for them. FORTUNATELY, even though the overall set was 5-21 (21 CM), a bunch of the replays desynced and overall it was more like 7 games, 3 of which I won (and CM got Filia'd so that was something), so the set looks more...
  5. Yomabuddy

    Skullgirls Beta Aug 5th Patch Discussion

    It already existed on everyone but Filia/Fukua/Valentine/(can't think who else, maybe Fortune idk, people who had their crouching hitboxes raised) since forever. If it's been there since then it's pretty obvious it's fine.
  6. Yomabuddy

    From scrub to not scrub in dunno when

    In shocking news, ever since the beta changes started to happen, I've been playing this game a lot more. I really don't like my old RF/FI/BB team anymore since I don't like what happened to Robo (I loved Robo as a damage tank to tag Filia into to let her heal and keep doing safe mixups that...
  7. Yomabuddy

    Mad C*** Shuffleupagus: Beyond Beat Extend L

    Your headless is coming along fine fwiw. Two things I would say you can try are: 1. As soon as you take off the head, the opponent (me :^) treats the floor like lava and jumps a lot. If you get someone to block M Bomber assist during that time when they are airborne, you can get to move the head...
  8. Yomabuddy

    Skullgirls Beta Aug 5th Patch Discussion

    I need the shitposts in order to feed my pet fish. Please don't kick them in the stomach pls kthnx. Non-shitpostingly, I don't mind this either. Parry can also stand to not be active forever. I did have one query though. When I do H Brass+Hairball for corner combos a lot of characters have...
  9. Yomabuddy

    Robo-Fortune Combo Thread

    You are an absolute G and maybe put too much effort into it lmao. I'll copy paste all this into the compendium. Out of curiosity, is the j.HP stuff happy birthday proof? The j.LK j.MK stuff worked on everyone but obviously now does garbage damage.
  10. Yomabuddy

    Robo-Fortune Combo Thread

    If you can post the notations I can make the vids, the help would be sickerino, mon ami.
  11. Yomabuddy

    Robo-Fortune Combo Thread

    This is probably what getting Kanchou'd thrice in a row from the same reset point feels like.
  12. Yomabuddy

    Robo-Fortune Combo Thread

    I wanted to refurbish (probably not the best word for it?) the Robo Fortune compendium and was looking for what people think are optimal combos. I haven't kept up with the character extremely well with regards to combos so I'd like some good starting combos/intermediate-advanced combos for...
  13. Yomabuddy

    Skullgirls Beta Aug 5th Patch Discussion

    Can Robo 2LP gain one more active frame? Its low active frames make it hard to use as an anti air against stuff like BB j.LK, FU j.HK, and other jumpins since it often just ends up trading. Using L Danger raw in those situations works but is a huge risk since they can just land and not do...
  14. Yomabuddy

    Skullgirls Beta Aug 5th Patch Discussion

    This is not applied for point only strings, only for point -> assist, such as Parasoul 6LP call Fukua 2MK for example, or the other way. 18 frames of absolute guard is almost an order of magnitude too high imo.
  15. Yomabuddy

    Skullgirls Beta Aug 5th Patch Discussion

    How is Beowulf supposed to maintain pressure midscreen? In the corner regular chair dance allows you to tech chase very easily, which is cool and all, but midscreen none of the no hype enders actually give really great oki. I guess it's cool that any spike gives you at least one hype but...
  16. Yomabuddy

    Filia Encore Combos

    This is a thing I guess
  17. Yomabuddy

    Filia Trying to punish Peacock teleport with air Gregor too early IPS bug?

    At the start: I do IAD j.MP to hit Cerebella assist then cancel to air Gregor to hit Peacock. Air Gregor hits as IPS stage 1. Last attempt: I do the same thing, except I do it a bit earlier. This time air Gregor hits as IPS stage 2 then the followup is stage 3. @Mike_Z
  18. Yomabuddy

    Skullgirls Beta Aug 5th Patch Discussion

    ??? with assists I agree but this isn't true unless I'm missing something???
  19. Yomabuddy

    The Big Bando Husbando Combo Threadando

    Saving soundstun vs Big Band is cool if you have 3 bars
  20. Yomabuddy

    Skullgirls Beta Aug 5th Patch Discussion

    Because you can then do wakeup uppercut~safe assist and no one wants that.