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  1. Yomabuddy

    Robo-Fortune Combo Thread

    Super easy peasy BnB that requires no jump cancels and still does pretty big damage. Also at the end of every jump string you can steer so you land early and can go for an air throw reset or even run under. Note: This is SonicFox's combo.
  2. Yomabuddy

    General BnB Compendium

    2LK 2MP is more consistent that 2LK 5MP though, there's ranges where the former works but the latter whiffs. Technically RF's optimal confirm should be 2LK alone but that's like actually half way difficult so IDK.
  3. Yomabuddy

    #SendTheWorldToComboBreaker

    tfw mods say "don't triple post" but then triple post
  4. Yomabuddy

    Robo-Fortune Combo Thread

    The compendium shows the timing to land the basic BnB combos. They are not that complicated. You do not need assist based combos to get an extra 500~1000 damage when you seem to not be able to do the BnB.
  5. Yomabuddy

    [Jul 17, 2015] Skullgirls EVO 2015 Side Tournament (Las Vegas, NV)

    Man Robo-Fortune is such a bad character huh. Welp.
  6. Yomabuddy

    Street Fighter V

    It's basically meaningless. You can say it just to say it and it's a pretty popular line with casuals but it doesn't really explain anything. What if Blanka comes in and Blanka is horrid? What change would they make to "buff the weak"? Roll cancel electricity (CVS2 reference)? What if Dhalsim is...
  7. Yomabuddy

    Street Fighter V

    This is such a farcical line to be completely honest.
  8. Yomabuddy

    Big Band Tech Thread: Small/Big Tips & Strategy YOU Notice?

    You have to choose between toward and low parry, you can't OS both. Also, what the programmed BB is doing is toward parry, wait, LP~LK(Kara throw)~DP. The toward parry parries reversals (ironically this is worse against slower reversals because if you want to OS those they can throw you instead...
  9. Yomabuddy

    Robo-Fortune Magnet super bug?

    Not quite sure what is happening here exactly, but sometimes magnet super picks up here and sometimes it doesn't. @Mike_Z
  10. Yomabuddy

    Big Band Tech Thread: Small/Big Tips & Strategy YOU Notice?

    I FOUND IT I FUCKING FOUND IT I'M A MOTHERFUCKING GENIUS I'M A RAP GOD
  11. Yomabuddy

    Robo-Fortune Combo Thread

    This character sucks, pack it up, blaze it up, 420, swag, new your special, val+excella is the new meta, other memes etc
  12. Yomabuddy

    Robo-Fortune Combo Thread

    Oh yeah this thing works. Thanks @fenster !
  13. Yomabuddy

    Robo-Fortune Combo Thread

    Man that combo's easy. Also hold HK so you don't double jump if you want to go up. EDIT: PSA, if you're doing combos off of throws using assists and you want something that recovers faster than beam, LK Danger recovers faster than beam so it can allow stuff where beam's recovery doesn't allow...
  14. Yomabuddy

    Where's Robo best place?

    Robo out in det mode while having to defend is quite a bad position IMO. If you get hit they might have a combo to compensate for you exploding in 10 seconds and you will most likely die. I agree with Peanuts that her best position is point, though second is also pretty good for her IMO...
  15. Yomabuddy

    Robo-Fortune Combo Thread

    Can add 5LK in the 2MK 2HP chain and do 5LK 5MK 2HP instead for more damage midscreen. There's probably some corner optimisations with H Air UniBeam but I couldn't find anything worthwhile.
  16. Yomabuddy

    Robo Fortune Discussion

    If I do j.HP and Parasoul does tear shot, I can't jump cancel j.HP.
  17. Yomabuddy

    Robo Fortune Discussion

    When j.HP collides with a projectile I can't jump cancel j.HP. Is this intended behaviour? @Mike_Z
  18. Yomabuddy

    Robo Fortune Discussion

    Outside of Bella and BB I really don't think there's a big use for deploying mines specifically for the sake of deploying them, at least I don't think that should be a go to in matchups that aren't Bella or BB (for Bella it doesn't let her tumble run and for BB it takes out rush punches)...
  19. Yomabuddy

    Robo-Fortune Tech and Resets Thread

    Past post 14 should be ok to use. I think a new thread for combos and resets should be made to separate what works now without a doubt though, but I guess that's what the compendium is for...?
  20. Yomabuddy

    Big Band Tech Thread: Small/Big Tips & Strategy YOU Notice?

    Kind of, yes. It's just the simplest setup I could find for it. The problem is that you need to have a parry out for the duration of the startup of the reversal, which means people holding up back will get away for free since they'll be past jump startup at that point. Pretty sure there's ways...