• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. JuuseBox

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    I've been meaning to write a post for a minute, but honestly everytime I feel solid about dahlia I discover something that changes my opinion. The character is super cool and with more lab time and optimization she does things very similar to the existing cast while still only being in beta...
  2. JuuseBox

    The Unofficial Official Beta Discussion Thread

    Exactly this. The move gets to be used in more situations + you can build strategies around more meter build in neutral via safer Lugers
  3. JuuseBox

    The Unofficial Official Beta Discussion Thread

    I was thinking about the initial balance adjustments before / during Annie release. Unlike everyone else it seems, I'm not too mad at the Bella j.hp nerfs or the Double L Luger nerfs. They aren't nice, and this isn't to say I'm happy with them, but at the time I thought they were reasonable. If...
  4. JuuseBox

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Just sharing my thoughts on Dahlia after playing her for the past few days and at Evo a bit. First, please don't touch the chip stuff yet. Let it play out. The conditions to chip require otg and the empowered knockdown on 2hp. If it needs to be adjusted you can gate those. It's also extremely...
  5. JuuseBox

    The Unofficial Official Beta Discussion Thread

    I just wanna play the same version of sg as the competition. I really feel like I have clown makeup on when I play against fortune / pea / annie
  6. JuuseBox

    The Unofficial Official Beta Discussion Thread

    Idgaf about L gun change if im being honest. But maybe, we can revert some nerfs from the 2017 patch as compensation. Like giving bomber back its disjoint. and letting filia jump out of hairball grounded dash cancel
  7. JuuseBox

    The Unofficial Official Beta Discussion Thread

    Make Filia J.hk an overhead again. She needs it, unironically
  8. JuuseBox

    The Unofficial Official Beta Discussion Thread

    My issue with c.mk isnt the confirm. My issue is that there are deceptive ranges where your standard hitconfirm all connects but you whiff the s.hp. However you would have to recognize the situation by the first hit. Other characters have hitconfim problems, sure, but they have options from...
  9. JuuseBox

    The Unofficial Official Beta Discussion Thread

    I have the following concerns about Filia: *I think filia should have better ways of hit confirming and should be more rewarded for getting a hit considering she is the rush down character *C.mk being her only consistent hit confirm scales her combo and should not be her only option *S.mp as a...
  10. JuuseBox

    Baby Got Boots: Parasoul Combo Thread

    So I've been looking through some of the midscreen combos posted, and I found you can grab more damage If you're willing to do F.HP in your combos, you can instead do: If not, just changing the ender to (sLK sLK sHP sHP x L Shot x sMP x (dash) sLP sLP sMK sMK sHP sHP x M Shot xx Sniper...
  11. JuuseBox

    Ballin Out The Sun Roof

    Ballin Out The Sun Roof
  12. JuuseBox

    Baby Got Boots: Parasoul Combo Thread

    Hey guys, I decided to pick up skullgirls after dropping it a little while after the first encore release on PS3. I wanted to know if the BNB's listed on the first page and in the Parasoul Guide were up-to-date and also if anyone wants to share some Parasoul tech with LK Bomber and Horus :) . I...
  13. JuuseBox

    Baby Got Boots: Parasoul Combo Thread

    Thanks, I found if I add HP lnl before the napalm quake, I can add a j.HP and cr.HP and boost my damage to around 6.8k meterless
  14. JuuseBox

    Guns n' Barrels - Double Combo Thread

    It was way too much work. I got 7k off lights into super. I'm just going to stick to those flesh step loops for 7.4 What's a good air to air confirm?
  15. JuuseBox

    Cerebella Combo Collection (Alliteration)

    Thank you. Just from lookin, it doesn't seem like its a corner specific combo. Wouldn't it be better to do this and guarantee corner carry than to side switch with kanchou combos? And does anybody have otg combos? Like after mgr.
  16. JuuseBox

    Cerebella Combo Collection (Alliteration)

    What are you guys doing in the corner assist-less?
  17. JuuseBox

    Baby Got Boots: Parasoul Combo Thread

    Well, what do you do mid screen when you chain into st. Hp
  18. JuuseBox

    Baby Got Boots: Parasoul Combo Thread

    Is this an okay combo off of lights into s.HP? Lp > mp > HP > shot > lp > mp > b.HK > egret > micro dash cr.HP > j.lk > j.mp > land > j.lp > j.lk > j.mp > land > j.mk > j.HK > lk > mk > HP > napalm pillar. If not are there any better options?
  19. JuuseBox

    Guns n' Barrels - Double Combo Thread

    What's the notation for luger loops in encore?
  20. JuuseBox

    general parasoul reset options for beginners

    Guys, i found a double cross up set up. Jump over (call double mk bomber) j.back lk > double hits > neutral jump j.back lk. On block you cross up with the aerial, double pushes them under you as you jump up. On hit you have enough time to confirm a combo