• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. cloudKing211

    hey its a training thing

    Looooooooooooooooooooooooooooooool
  2. cloudKing211

    Skullgirls Beta Aug 5th Patch Discussion

    No one agreed bella cant build meter in neutral. Bc thats crazy, call any common assist with battle butt or h lnl, safe meter build, armored so it beats buttons, oh and she can armor cancel to her supers (lnl). You are debating on assumptions that are untrue
  3. cloudKing211

    Skullgirls Beta Aug 5th Patch Discussion

    Peacock has plenty of great assists. Others have 1 or two that are commonly used (or really used at all). She has L bomb, M bomb, H bomb, M item Drop. In other news, peacock bomb teleports not having a cooldown is very crazy.
  4. cloudKing211

    Skullgirls Beta Aug 5th Patch Discussion

    no one mentioned punishing projectiles while blocking. You did mention that shadows lose their hitbox if they get hit, which last i checked, required the opponent to be pushing buttons. In the time they finish hitting it, you could already be in their face with assist and half of her buttons
  5. cloudKing211

    PS3 PSN Matchmaking Thread

    Ill be on in 10 minutes Edit, sorry amazon is being a **** and won't give me my ps+ code
  6. cloudKing211

    Skullgirls Beta Aug 5th Patch Discussion

    I made a comment about what could be done to mort drop to make it more useful, without really adding a new thing to it. As it is now, there is a very small window to get scalpel super midscreen. It however does work on all but the short characters (they fly out of the body bag at a higher point...
  7. cloudKing211

    Skullgirls Beta Aug 5th Patch Discussion

    We arent asking for midscreen 1 meter conversions. Midscreen mortuary drop scalpels h bypass works on everyone but pw, peacock, and bella Its already in the game
  8. cloudKing211

    Skullgirls Beta Aug 5th Patch Discussion

    At that time period we still had old preblock (air moves cause preblock), and Double got Beast of Gehenna after the Eliza patch, where most players, including top 8 capable ones dropped double (Fukua Bella/"duo meta" ring any bells?) Just wanted to say the BoG patch was the reason people...
  9. cloudKing211

    Skullgirls Beta Aug 5th Patch Discussion

    About Valentine's command throw, I think a buffer/larger window for scalpels after mortuary drop would be neat/make me want to use it. Win neutral/pressure with a blockable/techable tool: spend no meter to gain resource. Win neutral/pressure with an unblockable/untechable tool: spend a meter...
  10. cloudKing211

    Double general discussion!

    It can be used to set up an ambiguous overhead low throw, and since you can meaty j.hk and just block, its a setup that you use to condition the opponent not to mash
  11. cloudKing211

    Skullgirls Beta Aug 5th Patch Discussion

    even though there are still current buffs being tested?
  12. cloudKing211

    Kingdom Hearts

    CoM is a mobile "port/update" . If it transfered without issues it would be a miracle GBA version is still the best though
  13. cloudKing211

    Skullgirls Beta Aug 5th Patch Discussion

    can you super cancel teleports?
  14. cloudKing211

    Skullgirls Beta Aug 5th Patch Discussion

    Robo mine is not fine in its current iteration. 4 frame startup move that trades in robos favor (except against hit grabs), is +17 min on block minus land cancels, beats iads, leads to combo if it doesnt trade, and if it does trade she is still rewarded. This on a character whos supposed...
  15. cloudKing211

    Skullgirls Beta Aug 5th Patch Discussion

    I thougt tenraiha on block gave you easy raw tags?
  16. cloudKing211

    Skullgirls Beta Aug 5th Patch Discussion

    As an assist, loading poison counts as using your assist for the current combo. As an assist, the loading pose is always the same length, which is 11f longer than a Lv3 load on point. Welp
  17. cloudKing211

    Skullgirls Beta Aug 5th Patch Discussion

    I said the first time i use l fiber is as the 15th hit, which I thought was when a combo was at max scaling (stating that the h gato loop still does almost similar damage avoiding l fiber)
  18. cloudKing211

    Skullgirls Beta Aug 5th Patch Discussion

    @Mike_Z unless I dont understand what you mean, Off of j.hk h gato j.hp j.hk m gato I still get 10.9k in 1.O counterhit. I use L fiber first as the 15th hit, so I don't know if the scaling matters at that point. edit: if this was non counter hit then Im sorry for being dumb