• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. JDbbx

    Skullgirls Beta Aug 5th Patch Discussion

    I can't believe i didn't think of this before but: When Big Band does a normal and cancels it into 4~6MP+HK he gets M Brass + assist, while in neutral 4~6MP+HK gets E-brake + assist. When Bella does a normal and cancels it into 4~6MP+HK and immediately releases both she just gets run, while...
  2. JDbbx

    JD still slowly churning out videos

    Thank you! have a new thing:
  3. JDbbx

    JD still slowly churning out videos

  4. JDbbx

    Skullgirls Beta Aug 5th Patch Discussion

    yeah bait that 1f pushblock window
  5. JDbbx

    Community Punch / Kick Priority Input

    point blank yes at a distance (sHP range) ground dead cross is safe, L bypass whiffs and M bypass leaves you mega negative
  6. JDbbx

    Community Punch / Kick Priority Input

    I'd... be fine with this I think. Can't super jump shuriken+assist anyway. I don't know if Mike will like it though When I said "aaaah this is even worse" it was mostly because I was hoping to read "valentine priority reverted to P>K" and not "ok K>P now fully implemented". I'm not really...
  7. JDbbx

    Skullgirls Beta Aug 5th Patch Discussion

    - K > P special move priority: QCT+P+K = Savage Bypass now, instead of Dead Cross. (NEW part is oops, I had only changed it for the ground versions. :^P Air Savage Bypass motion priority is now higher than air Dead Cross. Thanks Datagram) AAAAAAH this is even worse
  8. JDbbx

    Skullgirls Team Building Thread

    I'd recommend Val/pillar/butcher's or val/pillar/spiral or val/pillar/axe (axe is probably my personal favourite) The reasoning behind the team order is that para's DHC options are good, you can use bike super to make your flatliners safer, but bringing eliza in is still easy since her tag is...
  9. JDbbx

    Europe Rexoland (Maastricht, The Netherlands)

    broke cause of revo sorry :B::F::K:
  10. JDbbx

    Skullgirls Beta Aug 5th Patch Discussion

    well I mean I'd only ever really do it to kill but the safe burst does give you some crazy mixups + difficult to AC + if they burst too late it's an actual burst bait etc etc i'll check if it messes up the TOD later (it most probably does)
  11. JDbbx

    Skullgirls Beta Aug 5th Patch Discussion

    - Burstable hits now are scaled by an extra 50%, and this can go below the minimum scaling. Attempting to fix the “do a long combo ending with one final large hit that would be burstable, except it kills them” thing. Now maybe it won’t kill them. If this isn’t effective enough, we can try 75%...
  12. JDbbx

    Skullgirls Beta Aug 5th Patch Discussion

    training mode shows the startup of whatever move you use to start a chain iirc
  13. JDbbx

    Skullgirls Beta Aug 5th Patch Discussion

    ok in case you can't see what's wrong with giving robo momentum stop on her dash imagine a world where you can dash up jab while still moving forward during startup it basically allows you to input 66LP and do what is essentially a 6-7f rush punch
  14. JDbbx

    Skullgirls Beta Aug 5th Patch Discussion

    squigly taunt already has a use though
  15. JDbbx

    JD still slowly churning out videos

    wow Receita you said that and my internet came on
  16. JDbbx

    Community Punch / Kick Priority Input

    Posting this here since the beta changes thread is way too busy: Any thoughts, val players I still have extremely limited access to the internet at the moment but I'd hate myself if K>P made it to retail without me at least trying to prevent it
  17. JDbbx

    Skullgirls Beta Aug 5th Patch Discussion

    Hello passing through to complain about Val K>P again EDIT: http://skullheart.com/index.php?threads/community-punch-kick-priority-input.9015/#post-379259
  18. JDbbx

    Skullgirls Beta Aug 5th Patch Discussion

    I think maybe the people who wanted it to be K > P are probably M Bomber players since that's pretty much the only assist I can think of where K > P is more practical