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  1. KhaosMuffins

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Not exactly sure what you mean but no. Cloudking and Taluda both play trio and hold up very well against duo players. Wouldn't really say they're working harder than anyone else just because of how many characters they play. If everything was just a matter of health and damage then we'd see more...
  2. KhaosMuffins

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    It's not like a character on a trio is going to die instantly in most cases. Even if one character on a trio dies, they still have an assist to aid in pressure/neutral/etc. Duo Peacock is still the scourge of the Earth, however.
  3. KhaosMuffins

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    I still feel trio is overall better because options > health and damage, but some duo combinations are just extremely bothersome to deal with just because of how much raw damage some characters can do (any duo with Peacock, Eliza, or Bella primarily).
  4. KhaosMuffins

    Robo Fortune Discussion

    Ending a combo s.HK > cr.HK > Magnetic Grab > Kamikaze is pretty nice~
  5. KhaosMuffins

    Post your last suggestions for Skullgirls Encore here!

    Nah. He's pretty solid, but not OP in the slightest.
  6. KhaosMuffins

    Post your last suggestions for Skullgirls Encore here!

    Can the Fortune tutorial have some sort of motivational message that'll encourage people to learn headless Fortune? Actually kinda sorta serious about this. :( (I'm not but I want to be serious about this.)
  7. KhaosMuffins

    Post your last suggestions for Skullgirls Encore here!

    void screaming(int screams){ screaming(screams+1); }
  8. KhaosMuffins

    Post your last suggestions for Skullgirls Encore here!

    Please keep in mind the amount of work that has to go in for requests before you make them. And remember that the staff at L0 is already underpaid. I mean a lot of this is probably gonna be skipped over anyways but some of these suggestions are just X_X.
  9. KhaosMuffins

    Post your last suggestions for Skullgirls Encore here!

    Wait, are you sure that you can't already? I know Filia has that feature. Not sure about Peacock, though.
  10. KhaosMuffins

    Post your last suggestions for Skullgirls Encore here!

    Get double snapped. Mash on coin insert out of pure annoyance.
  11. KhaosMuffins

    Post your last suggestions for Skullgirls Encore here!

    Fortune's ground supers killing only on the last hit (or at least having the headless version only kill with the drill) would be great. Often times I have no time to take myself out of the corner if her headless super kills too early. This is especially bad if the head also happened to already...
  12. KhaosMuffins

    Robo Fortune Discussion

    A Testament with pretty nice mobility but very mediocre buttons.
  13. KhaosMuffins

    Robo Fortune Discussion

    Ah my bad. Yeah you're right. I was testing that in a way that made no sense.
  14. KhaosMuffins

    Robo Fortune Discussion

    I see. At least if you have an assist to cover you that's an option, otherwise the opponent just gets free pressure. But I see, thanks!
  15. KhaosMuffins

    Robo Fortune Discussion

    I personally also think her zoning is pretty underwhelming. Mostly because once she hits someone with a laser... she can't do anything else (though the amount a laser pushes back when it hits someone in the air is quite nice). Peacock can confirm projectile hits with Argus to rack up damage...
  16. KhaosMuffins

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    I look at how good a character is based on both how they are with and without assists, personally. Shouldn't have to be solely one way or the other. Filia with an assist to get her in is really good, but even if she doesn't have access to an assist, she doesn't completely crumble on her own...
  17. KhaosMuffins

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    I really like person 7's reasoning. Not so much their Filia placement, though. While neutral is very important, it's also important to look at how easily a character can get their game started, and how hard it is to stop their momentum. While Filia may have a bit of trouble with the former at...