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  1. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    It ain't that bad. If the opponent overcommits to the punishing the head then they leave themselves open. If the Fortune just refuses to protect the head then, well, that's their fault.
  2. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    They're watching. Judging your every move. Cutely.
  3. KhaosMuffins

    My Desire to Improve My Decision Making and my Upcoming Skullgirls YouTube series

    If you don't have fun with Fukua, don't play her. If you feel like you /HAVE/ to play her, then you're going to hit a wall and playing her is just going to feel like a drag. If you do have fun with her, stick with her. Fukua's been made more tame but she is not bad. As for order of practicing...
  4. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    'Ello @Mike_Z I'm guessing you skipped over the Fortune discussion a few pages back, but one issue that people have with headless Fortune is that trying to do IAD stuff with her feels... chunky. Could there be a larger buffer so that it's easier to get an attack out as soon as possible out of...
  5. KhaosMuffins

    Fortune Technology: Resets, Mixups, etc.

    I'm confused. How does zoom make it seem more viable? You can easily start it off of a regular sandwich string.
  6. KhaosMuffins

    Fortune Technology: Resets, Mixups, etc.

    Someone should mess around with this.
  7. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    I don't think it was even people who play Fortune that started and/or supported the suggestions for Zoom.
  8. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    It's just... you keep making these posts where it seems like you ignored what went on in the previous pages and... ah forget it. What I personally wish to try out: - larger buffer for headless IAD -> buttons - maybe possibly potentially an allowed follow-up on any number of Fiber Upper hits...
  9. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    What are you even talking about?
  10. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    Zoom breaking armor is unnecessary when she already has slide and Nom. Plus Big Band would... haha... haha. +2 for zoom armor breaks.
  11. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    I never thought I'd see the day where non-Fortune players are saying she may need some buffs. I need a moment.
  12. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    Zoom hitting low sounds... ew. I just really don't like the sound of that. If she happens to be super jumping around keeping the head out of sight, you shouldn't need to worry about "is she going to go for a jump-in first or is she going to use the head that's out of my sight to hit me low...
  13. KhaosMuffins

    Ms. Fortune's Encore Combos

    Oh whoops, it's the one right below the OP. I was talking about the last combo in your post on the first page.
  14. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    Yeh, I don't like the idea but I just threw it out in case others were actually interested in it. I also think headless Fortune is still underrated, and I haven't seen a single person use any of SkippyMcYay's headless tech.
  15. KhaosMuffins

    Ms. Fortune's Encore Combos

    Saw the headless corner combo in the OP immediately after uploading this and now I feel stupid because that's much more simple, but here:
  16. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    13:00 It'd be cool if headless Fiber Upper allowed followups on any number of hits to give it more use on offense. As for headless IADs... I just always disliked how it felt so stiff trying to get a button out ASAP, but because the the minimum height is so "high" I often miss my button press...
  17. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    How many times have Painwheel's inputs been changed? You Painwheel players are weird.
  18. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    SO LET ME TELL YOU ABOUT THIS CHARACTER NAMED MS. FORTUNE. Edit: I was two pages behind and already beaten to it. Welp.
  19. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    It's a joke.
  20. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    Considering some people have said they've never even noticed the red flash on counterhit, I say we keep the heart for counterhits. The indicators make it easier for viewers to know what's going on and can occasionally help the players. Even if they aren't necessary, they're nice to have.