• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    I've been using alpha counters a lot lately, and since nobody seems to have said anything about that change made a while ago... Alpha counters themselves: The success rate of them getting me out of trouble is still low. Which is fine. Alpha counter straight into a super: Success rate of getting...
  2. KhaosMuffins

    Random Stage Select Thread

    I'm all for kicking Atrium off of random select. It's a pretty mess, but a mess nonetheless.
  3. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    Every time I get hit by Sehkmet it's never a "Woah I got mixed up/frame trapped!" it's a "Oh I'm not even paying attention why did I hit a button there." I'm only ok with Sek being /somewhat/ hard to grab after a blockstring because she's not really a huge threat in neutral. If her moves are...
  4. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    Like IsaVulpes said, it's too risky (unless you're Fortune and happen to hit her head with the snapback). Most assists are going to be too close to the opponent and doing a snap that close is just asking to be punished. For things like Brass Knuckle it might (might) be another story. This...
  5. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    Thoughts on solo health snapback thingy: I think I'm just echo'ing what Zid said again. Played a couple of matches in the beta and always kept my attention on the amount of red health I had. It never felt like a good idea to snap a character out and give up a potential kill via a quick reset for...
  6. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    Setplay is just the anime way of saying "Vortex". Hit into knockdown into situation that's highly in the aggressor's favor into another hit into another knockdown wash, rinse, rinse again, and repeat. I'd just take the setplay comment as a joke. Edit: Oh my comment was completely ignored...
  7. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    Setplay and Setting Plays Initially, the change to solo health regen seems useless to me for reasons that Zidiane already pointed out. When I see people playing the beta I'll test it out.
  8. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    If we split topics up those threads would only get 5 posts at most.
  9. KhaosMuffins

    Administrative PSA: Big changes are coming to Skullheart!

    The existence of Off-topic threads is like... the least of Skullheart's problems. I didn't even know an off-topic section existed until a month ago (the off-topic section should totally stay though). It most definitely was not the competitive SG crowd that contributed the most to the Indiegogo...
  10. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    You don't have to keep on reminding us of when you decide to unwatch the thread. :/ A lot of people were saying they liked how Skullgirls neutral was more horizontal then vertical, but some also liked how super jumps were higher, so this new adjustment is a nice compromise. I'm still in love...
  11. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    I second this. Back in the Vanilla and SDE days I always thought 2f was way too short a window. Now that the game has progressed and people are doing a better job of dealing with assist calls, I think that 4f is too large of a window and that 2f is just right.
  12. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    Looking back at the matches I played earlier tonight.... I think I like the ability to change my horizontal movement during a super jump more than the new super jump height. Though I can't imagine I'd get much use out of that at the old super jump height.
  13. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    I honestly wanna see this change in for like... at least 2 weeks because it's pretty huge. Thoughts so far after ~2 hours of matches: - It's fun. Fun is good. - It's impossible to tell how much this is gonna affect neutral so quickly. Everyone is just super jumping for the hell of it right now...
  14. KhaosMuffins

    [Dec 5, 2014] Northeast Championships 15 (NEC) (Essington, PA.)

    This was towards the end of grand finals.
  15. KhaosMuffins

    The Big Band MP Song Thread

    Thank you thanks.
  16. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    I can't find a constructive way to respond to this so I'll just say, "What?" Please elaborate.
  17. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    They must be hiding some super secret tech. I can't think of anything to complain about in the beta. This doesn't feel right.
  18. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    The only difference you have to make is that you have to mix in shadows more and rely a bit less on fireballs (or place them better). And you gain meter more quickly for using fireballs so. And if you weren't using shadows before then... well... you should have been. M Shadow is really damn...
  19. KhaosMuffins

    Skullgirls PC Beta Updates Discussion

    Getting a new s.HK back in MDE, being able to juggle the head, better sneeze, changes to her air throw I asked for long ago, etc. etc. etc. I'm basically saying, "stop asking for so much even though I myself have already asked for a lot for my character. Or at least put more thought into your...