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  1. Broken Loose

    [Sep 30, 2016] CEOtaku 2016: this is actually out of control omg (Orlando, FL)

    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  2. Broken Loose

    [Sep 30, 2016] CEOtaku 2016: this is actually out of control omg (Orlando, FL)

    You have 1 hour left to register for CEOtaku! Everybody get your shit in! For those of you who want to do this, I'll pick you up from the venue hotel and drive you there Friday morning. It's only like a mile and a half, so multiple trips aren't an issue. Chime in if you're down.
  3. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    Just negative-edge it, dude.
  4. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    Sonic's point is, if you don't see a problem with retail M Shadow, then you're not good with Fukua enough to make your input matter. Given that the move is great for zoning, gives you another ground chain, and leads to an ambiguous 6-way mixup if you choose to reset off of it, he has a point...
  5. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    A Magic Series is a single basic (ascending series of normal attacks) combo chain of that character. Peacock has a 6-button Magic Series. Valentine has potentially an 8-button Magic Series. Most times you don't see more than 3 buttons.
  6. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    If you feel it's unnecessary, then that's a good reason to buff Fire in the Hole! as opposed to outright removing it from the game. As it so stands, it does very little to aid Peacock's weaknesses while only slightly reinforcing Peacock's strengths. If Peacock were able to do semi-permanent...
  7. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    Sorry; there were so many posts I was quoting at once that I just ended up deleting them all and throwing caution to the wind. She's always had this, except now Lenny is as useful in neutral as he was intended to be. If fake teleport didn't have the bomb, there'd be no use for it. It'd just be...
  8. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    You can't super cancel Wolf Shoot past like frame 4. I was talking to somebody else.
  9. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    Look, I'm gonna be blunt. If you've played for hundreds of hours and your response to seeing something "unfair" is to not do any research into it, fighting games might not be for you.
  10. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    Would it be unfair to ask if the Crossup Indicator appeared on top of the IPS Spark if the particular hit would lead to a Gold Burst? That way, the comboing player still can see if her/his sparks are green or red, the player getting hit could know if a hit leads to a gold burst, and it doesn't...
  11. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    Well, the upside is that M Shadow breaks armor now, so you still have that going. (Other armor-breaking moves that lead to combo: throws, hitgrabs, snapbacks)
  12. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    JUST BLOCK JESUS
  13. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    lmfao people asking for chairless beowulf nerfs reminds me of people asking for big band parry nerfs but somehow worse
  14. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    That post is seriously somebodywhohasnteventriedbigband.txt as all get out.
  15. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    I'd include swept, but not hit.
  16. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    Would the complainwheels be satisfied if HI were semi-permanent but ended instantly when PW is thrown/snapped, like Sekhmet?
  17. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    just make it so j.mk[2] does 1 fewer hit every time you use it again in a combo lmao
  18. Broken Loose

    I'm McPeanuts I made a thread

    The best pushblock bait I've seen is chaining a light normal into a harder normal in a way that's extremely close but not a true blockstring. If you attempted to pushblock the LK you'd get tagged out of backdash. It was dumb. So basically stagger pressure/frame trap, yeah If you're trying to...
  19. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    Blocks are a perfectly legitimate way to measure things in SG. Turn on the Grid in Training Mode. That's why it's there.
  20. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    For the record, the reasons why crouch tech isn't in SG are because (A) you can't throw from crouching and (B) it gives everybody in the game a 50/50. Crouch tech turns what should be a read into an execution check with a safe option select (c.LK in games that allow crouch tech).