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  1. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I play Parasoul and I think that buff is too strong. lol But I'll see what others think of it. Maybe it just fits my team's DHCs really well
  2. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I'm more impressed with the st. hk double crossup than the actual shadow crossup. Kudos
  3. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    That makes sense. I just didn't get how it worked since it seems to be hitting the ground stuff in a random order. I don't mean "read" as in predicted, that was my fault for phrasing it that way. I meant on reaction. But it's difficult to see the assist sometimes, especially if they call it...
  4. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Hey Mike, I know you responded to this saying it's an easy fix, but I'm not sure you fixed it yet since it wasn't on the list of changes and I don't know how to test it in beta to check for myself. Sorry >.< And these 2 things also: The first being just a simple question of "Is beam supposed...
  5. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    That's only at point blank range. You can still do it from full screen I think
  6. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Not sure if you fixed it because I didn't see it in the patch notes, but did you fix Fukua's power grab to grab on last frame? I'm not good enough to test it on the 7th frame of a DHC or whatever magic you did to test it.
  7. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    okay thanks
  8. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    There are times where she does the 3 hit bomber and I try to pushblock hit 2 but get hit after blocking hit 1 because I get a back dash during the hits
  9. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I don't know if your post is saying people are complaining that BB is too good or if BB sucks. But either way, I think he's fine. If anything, I think he needs more buffs. But I don't play enough big bands to separate the good from the bad. Does this mean when I try to pushblock in between...
  10. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    That list is stuff that beat Parasoul in retail and STILL beats her in beta? Or just stuff you plan on testing that beats her in retail? EDIT: Just saw beta changes. I got not one but TWO requests put through?! Oh boy, Christmas & Hanukkah have come early!
  11. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    What I meant was after I input the move, the biker shouldn't come out slow unless she was hit super early. I'm not sure how many frames it is now, but shorter than what it is already. That's if he doesn't have the animation to speed up an interrupted biker
  12. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Hmm, maybe let the biker come out unless parasoul gets hit during the actual summon? I don't know the number of frames in between her getting hit and him being activated to actually come out and grab or not, but maybe shorten that window if artwork won't allow speed up? There are times I feel...
  13. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Just played against Peacock. I realized Parasoul soldier might be better with faster cool down and if Parasoul gets hit during bike, I think he should speed up off the screen instead of slow down. When other characters projectiles get hit, they typically disappear and they can fire again right...
  14. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    st. fp is your best friend against jump in attacks
  15. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Oh why thank you! I'm actually out of suggestions for Fukua, Robo, Eliza, Paraosul and PW.
  16. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Since beta might be ending soon and Mike is active again, I just wanted to ask about this again since it got buried... I believe no meter gain on whiffed Fukua love dart is unjustified because when you are full screen away, all the love darts are easily dodgeable. Furthermore, it's the...
  17. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Actually, I wasn't even counting PW. It's the Fukua shadow hold stuff but I can just delay the shadow release I guess? And the others are all using fukua c.mk assist with parasoul and eliza. I think I just have to space out when I call Fukua. Oh cool! Glad you were able to reproduce it. I tried...
  18. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    3-4 of my go to high-low resets are still being auto-blocked with the new feature. I'm not too happy but I'll look for a work around if this stays. Also, I finally captured this. It happens not too often, but when it does, it's a bit annoying. Not sure if worth fixing.
  19. MegamanDS

    Eliza Combo Thread: Our Fair Lady of Slaughter

    what's the boat slide bnb?
  20. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I third parasoul is done.