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  1. MegamanDS

    Eliza Combo Thread: Our Fair Lady of Slaughter

    So current build, what's the most optimized combo midscreen with no assist?
  2. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I mean, I don't know about others, but you don't think a level 3 that stays on the screen and tracks the opponent forever until it connects is a little much?
  3. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    So different sprite means a different person hitting them? So either an assist or a helper of the point? Makes it a little better then. That answers question 1. Thanks
  4. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I don't like this for a few reasons, but before I go on, I got a few questions first for the experts in data stuff. 1. Does this mean they are in autoblock mode for 18 frames once there is a string that starts with a high/low and it continues for every hit? So technically you can have an...
  5. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Fukua feels like that off of some moves. They are either above the snap or below the snap and if you have 2 different weight characters, it sometimes misses one if they are not on the ground
  6. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I respect your opinion and I hope you don't drop Fukua
  7. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    It is a small win. I'm not undervaluing it. I just tested it. The bounce is higher so it's easier to do now. But it was doable before. The reason why I call it small is the amount of nerfs and changes she went through, this is the first thing that's changed to help her. Yes, I agree. It's more...
  8. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Wasn't this already doable before the new patch? Unless I'm reading it wrong, I was doing this already. Still, a small win for Fukua being able to cancel M clone faster. But at the cost of damage on super. Also, M shadow still has trouble grabbing bigger opponents (double, beo and big band...
  9. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    So let's do: 1. Everything goes away on hit (you got punished so it's fair) 2. On last hit, double recovers faster than opponent. Is that what you suggest?
  10. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Also, I just want to add one more thing because I'm seeing it more than I think I should... For those of you requesting/complaining about damage buffs/nerfs... Remember that has absolutely nothing to do with how good a character is. The most damaging optimal combo being cut by (X) damage...
  11. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Resubscribed
  12. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Okay, then let me be able to get rid of all projectiles with normals and not get hit by them. or let's change it back to where you can't hit shadows with normals but only projectiles . I agree with you
  13. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    You can still reflect the clones. It just won't bounce back. It goes away and you absorb the power and inflate your ego that you made it go away by saying "Back atchya!" Heck, you can even screw up the input like most of you do already and the jab will take the clone out. EDIT: Just in case...
  14. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    No meter gain on whiffed Fukua love dart is unjustified because when you are full screen away, all the love darts are easily dodgeable. Furthermore, it's the projectile with the longest cool down in the game which leaves her vulnerable for multiple frames while you gain NO METER for zoning. Love...
  15. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    No meter build on whiff ball by Fukua is really unfair unless I'm missing something
  16. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    If I do drill and don't super, it trades with val and I take full punish. If I do drill and cancel, same thing happens as vid.
  17. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Also, 2 things. First part of video, the laser hits the first projectile, but not the 2nd, but hits peacock too. So it seems to skip the middle hit box? Is it supposed to be like this? Second part of the video is self-explanatory. This happens with double assist and some other "horizontal"...
  18. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I'm just trying to say that shadows in neutral/defense get beat or disappear too easily compared to other projects in the game. The initial thing that sparked this is that I was agreeing with someone that said they think shadows shouldn't disappear mid-attack if Fukua (not the shadow) blocks or...
  19. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I wasn't trying to start a tier post. I was just simply replying your question when you asked where I think she stands as far as low-tier or not.
  20. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    For how easy it is for your opponent to get rid of shadows on the screen, I think SOMETHING has to be changed. You know from play how easy it is to take out my shadows. I've seen you accidentally jab my attacking shadow multiple times and not even trade and I just giggle at that. Shadow holds...