• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I'm comparing it to throwing a mine with robo and running after it. Or me hitting Eliza but the guy still comes out from the ground or the air. Or hitting Parasoul after bike is called but still interrupted.
  2. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I also don't like how it goes away after release if you get hit or block. There has been multiple times where I sent shadow out and block something but it goes away. It should stay on screen and finish since you already released it.
  3. MegamanDS

    Baby Got Boots: Parasoul Combo Thread

    This looks amazing but is it necessary to detonate when the next hit was going to detonate it already?
  4. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Everyone I played after the patch has 1 red bar as their connection even though there ping is low (under 60) and pre-patch was always green. Not sure if caused by beta change or if I should post in other thread
  5. MegamanDS

    delete please

    Alright, so less "anime" style shirts and a bit more simplistic design or not so 'cute overload' style? Good to know, I agree with that. I really like the style of the SFV Ryu shirt. Is that a similar style to what you guys like? And plushies - we workin on it >.<
  6. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Mike has been in Japan the past couple weeks, nothing new yet. GGs btw, my frustration got to me from the headbutts. You got me mind-gamed
  7. MegamanDS

    delete please

    Did the combo sway you more to buy the shirt? Or would you have bought the shirt regardless of the poster?
  8. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    It's a powerful tactic but I don't mind playing against it. But then again, I lose to it so maybe I should mind.
  9. MegamanDS

    USA [Dec 8, 2017] SALTY! Friday Weeklies @ Game Realms (Burbank, CA)

    I didn't unsub from this thread. Weird. Well, re-subbed.
  10. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Here is Dekillsage's Beo Fukua and Band in new beta if you wanna see how he plays it.
  11. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Just recorded some matches of SwiftFox and me. I play robo, he plays peacock. So you can see some of the new stuff.
  12. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    If I can take a few games off Sage with my beta robo, then she's fine. My robo sucks. Also, was there a reason to take away the link off of st. mk with robo?
  13. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Ya either I'm not understanding what you're saying or you're not understanding what I'm saying. Robo is now better for keep away and zoning given her new tools. She is now worse for rushing down. I thought I was agreeing with you but you seem to be arguing with me. With the right assists, the...
  14. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    It's the most optimal way to play her now. Like Peacock, Robo has to rely on keeping her opponent out and keeping them out with assists which is keep away. Her buffs gave her more tools to keep the opponent away. For example, she can jump, do beam + assist, double jump and do another beam based...
  15. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Fair enough. Good rebuttal. The range is cut pretty short if you do any type of carry other than crossover resets.
  16. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    She is now a full on zoner. She becomes stronger when paired with the right assists. If your play style was rush and you had assists to help you, that style did get worse. You are right. If you don't have assists to help zone, then you need to change that in order to make her better. Her zoning...
  17. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Requests and reasons Fukua m shadow - Is there any way we can make the grab 'grab' better? Anytime coming off a bounce, I feel like since the characters vary so much in weight and fall timing, it is very inconsistent. I training moded a ton and situations come up where the shadow falls short...
  18. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    just out of curiosity, who came up with the idea of Shadow holds? was it Mike? or was it suggested to him?