• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I consider that a nerf still. It gets rid of the vortex. It would act similar to chair assist but worse since it has no green bounce. Or chun li assist in mvc2.
  2. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    What if it was a vertical drill? The animation of her super but only 4-5 hits with air recovery instead of red bounce
  3. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I never did loops either :( I used m shadow to stop people from jumping in. What if m shadow was drill? M shadow has turned into a combo extension. Would drill be a slightly better combo extension than a grab?
  4. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Not to take away from your vid, some good stuff. But literally every single thing you did in that vid can be done off of lk shadow. Nothing was exclusive to m shadow
  5. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    This new loop that Fox and Josh brought up has nothing to do with j. hk. It has to do with an ambiguous 50/50 after recovering from a cr. mp though. Her j. hk was already nerfed in hitbox, I don't think it needs to be nerfed more.
  6. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Isn't double the same way right now? The only way out of it was the same way out as Fukua's vortex. Isn't your beo 50/50 an extra 4-5k at full green bar right now? I'm not saying it to be argumentative, I'm just saying it to bring up the fact that it's not just Fukua who can do this type of stuff.
  7. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I've been doing those loop resets since vanilla... It's not possible to get rid of every 50/50 in the game. She's not the only character that has reset vortex city. I don't know why you guys are trying to crucify her as the end all be all of resets. Double's jumping fp vortex hasn't even been...
  8. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    So playing Sage yesterday, 3 things stuck in my mind. 1. m punch move with Peacock beat and knocked back my robo s. fp twice. Is this supposed to break armor now? I'll dig through his twitch archive to find it. 2. He was throwing plane + assist+ teleport + bomb + teleport back. This lockdown...
  9. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I agree. Keeping someone out became much harder without not only losing m shadow, but shadows are now able to get hit out by point/assist. Her only zoning move left is a fireball and 1 miss of a fireball makes Fukua left open with no assist. I played countless matches now trying to use shadow...
  10. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Wait, was there talk of this and I completely missed it? I mean, I don't use it that much but I don't see what's so broken about it that it needs to be taken away.
  11. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I 100% agree. I'm not disagreeing wtih you. My video was mistake and didn't get my point across. Double can stay as double. It's fine. I just always thought the step back was a pretty big distance.
  12. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    EDIT: Even if it doesn't happen, it's something I'm gonna push for. It's just the 2 things of double I notice that every pro does is the air vortex reset similar like the Fukua players had and gun shot abuse.
  13. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    So H gun is not punishable on block, and punishable on whiff by 1 move (that I can convert off of) on my team of 3.
  14. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    her j. mp(?, painwheel move) into vortex resets. But I mean, that's 90% of her game so I wouldn't want that changed. People would flip out if that move was nerfed or taken away.
  15. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    It fixed a lot of combos for me that would fail due to height otherwise. I find it useful. lol, I can only dream. Or if her OG fireball came back...
  16. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    For people that play with no sound or at tournaments where sound is an issue?
  17. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Ya Peacock needs to calm down. Her bombs+ assist + teleport with no *visual* cue for the opponent is too powerful.
  18. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Quick stupid question, not sure if it's new or not. If Val counters my assist, can I not block as a point character? I swear I got hit at least 3 times when he countered my assist and I was just blocking but we both got hit everytime
  19. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    We are just going to agree to disagree. Double jump was in this game for a long time. MvC2 has triple jump plus assist. I main'd Fukua with double jump assist and still lost badly with her. If that's what you're worried about, it's not that big of a buff. Val seems like she would benefit more...
  20. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Sorry, let me rephrase. What about bringing back double jump + call assist? Now that the game is getting rebalanced, we can maybe bring it back? Wasn't that taken out as a nerf to some characters?