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  1. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Thank for the BFF damage fix. Thank you for the shadows coming out. I was either hoping for a timer extension or this. Either way, I'm happy. Her shadow disappears on tag, hoping it's a bug but probably intentional. Don't mind the level 3 nerf since I'm not one for rewarding mashing level 3s...
  2. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Also, Filia super going under Parasoul's level 3 and under Fukuas ball super? @WingZero EDIT: That might have to change hitboxes though so I doubt it's viable (or even wanted)
  3. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Are you using the stick or 2 punches? And yes, I agree that something weird is going on but can't figure it out.
  4. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Are you dashing with punches or with stick? I'm able to dash with stick pretty consistently
  5. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    *MIB memory eraser click* You will never have this idea pop into your head again. You will live a long happy life without ever thinking of changing m. shadow to a knock down.
  6. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I'd personally rather keep the longer stun but leave the height if we are going one way or another simply because I'd rather use it for combo extensions rather than mixup potential. She already has enough mixup game now. Because of this, comboing off of m shadow is almost becoming impossible at...
  7. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    This is all I heard reading that On a serious note "projectile invincible things to go through them", what goes through shadows right now?
  8. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    To follow the lore of Fukua. Her shadows are an extension of her body and soul right? I haven't beat her story yet. Also, maybe it's just me, but can we increase this "Allow her to delay the Clone for a maximum of 5 seconds (300f) by continuing to hold down any kick button." Instead of 5...
  9. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Umm, like same property is her jab or something. Just not a projectile. I guess that would make it not reflectable? That's not where I was going though
  10. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    It's beta, so let's just try it and see how people like it. Just a suggestion.
  11. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Can we make Fukuas shadows be considered part of her body instead of a projectile since they can be hit by normals? I can't think of any projectile that you can jab to beat. Fixed that for you
  12. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Eyyyyyy, basically what I said. Glad there are others who agree with me
  13. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I have played around with her shadows. I think it's cool. I'm just trying a way to compromise not having BFF do no damage on the combo continuation. We can drop the initial damage like Mike suggested to 2000 or something instead of 2500. Edit: Also, Fukua's shadows get 'hit' by burst. Some of...
  14. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Hmm, can we compromise? Robos instant overhead rush is her j. mk. Can we make it like Filia's j. hk to where it's not an overhead on the way up but is on the way down? This will stop her rushdown overhead game quite a bit. I always assumed her damage output even with her max combos were on the...
  15. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Now that school is done, I will start playing again. If you're free in a couple hours, I'll be on to test these 2 characters more.
  16. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I'm sure my opinion will not only be drowned in here, but disregarded because "you only play fukua so of course you hate the nerfs". The only one thing I completely disagree with is the 100% damage scaling after BFF super. There are multiple characters who can combo off of their super who...
  17. MegamanDS

    delete please

    delete thread
  18. MegamanDS

    Severine Kumite

    Doesn't have to be for this one. I'm just saying in the future, if they fill up quick and the kumiter doesn't feel that some of the 10 people who were "FIRST!" aren't worth their time, maybe they should be able to choose.
  19. MegamanDS

    Severine Kumite

    Maybe have anyone who is interested post and they are in the pool. Then have the kumiter pick 10 of them?
  20. MegamanDS

    Severine Kumite

    This is a thing? And that list got filled fast!