• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. NCV

    Evo and You / SG / the Community / etc

    There's first the issue of infrastructure. At any given FGC event where SG is a main game, we have setups, space, allotted time, and usually a stream with a big name streamer, or at least the draw of a big name tournament. I also have issue with the thought of "competing" with the FGC. We are a...
  2. NCV

    Lets Talk Skullgirls: Rule 34's Effect on Skullgirls

    Sure, they have more r34 crap, but my point was that the SG scene is so small that more attention is given to it's fanart, at least proportionally. Those games have a bigger player base, years of competitive play, and at least in SF's case, a real place in video game and pop culture that is...
  3. NCV

    Lets Talk Skullgirls: Rule 34's Effect on Skullgirls

    I think r34 only compounds the problem of people not getting into the game because of how it looks and how the characters are represented, especially when a community is as small as ours so fanart that is popular can be just as well noticed as say, competitive play.
  4. NCV

    [Jan 23, 2015] Frosty Faustings VII (Northbrook, IL)

    Alright so I haven't pre-regged since I'll need to switch around things at work to get there friday night. But I need to redeem myself from last year (jayford making it further than me brb sobbing. never again).
  5. NCV

    Administrative PSA: Big changes are coming to Skullheart!

    I think a lot of OT posters are interested in SG but are either bad/don't want to learn/aren't interested in getting better and just want to be a part of the community. Problem is is that SG scene has a bad problem with being very divisive between skullfans and competitive players, which is a...
  6. NCV

    Administrative PSA: Big changes are coming to Skullheart!

    Skullheart would be (much) better if it started without an off topic section. But it didn't, so you have to hold that shit imo. Just gives people the wrong antagonizing vibe to up and change it now. I would love to see stricter rules for OT in place if it were to stay, though.
  7. NCV

    Parasoul Burst Baits

    J.hp works if they immediately burst? or is that jump back j.hp? Also isn't the untechable thing gone now? or is it just that the burst is always safe?
  8. NCV

    Parasoul Burst Baits

    Works on some (i forget who) but launch > jump back j.hk will hit once in the corner. So: Some combo that uses j.hk, launch, jump back j.hk Then fast fall by doing tear toss x j.2mk, land, punish.
  9. NCV

    Administrative PSA: Big changes are coming to Skullheart!

    I also don't buy the "cluttered" argument. I've never felt that way. Real cluttered is SRK.
  10. NCV

    Administrative PSA: Big changes are coming to Skullheart!

    I feel like this is a heavy handed way of dealing with something, and I am also saddened by the loss of potential future comedy to come out of OT. Also, it's alienating a section of the community that has been a big part of SG, for better or for worse (mostly just one of those huehue). At the...
  11. NCV

    Parasoul Assists/Teambuilding - A Princess needs Servants

    Briefly tried using PS/EL with hk twirl. The only thing annoying about it is that it's horizontal range is lacking, you have to really be up close to get them to block it. It's fun in combos though, it popping them up makes for easy resets. Throne is definitely a good contender for an assist...
  12. NCV

    Painwheel general discussion AKA GET OUT OF MY THREAD

    Not getting punished != safe. People don't punish shit in SF4 like q bomb and dp fadc all the time and that game has is knowledge spread everywhere. Getting away with stuff does not a safe move make, just like people who are bad at heavy combos don't make BB a better character.
  13. NCV

    Painwheel general discussion AKA GET OUT OF MY THREAD

    all buers are -18. It doesn't matter how you space them. As long as they don't pushblock they can punish with, well, anything.
  14. NCV

    Painwheel general discussion AKA GET OUT OF MY THREAD

    WOW buffs that i missed. cr.hp charged is high. we melty now cr.hk charged vacuums them in. this is really huge and make confirming from it not a chore/impossible mmm
  15. NCV

    Painwheel general discussion AKA GET OUT OF MY THREAD

    re:dash I've been saying it's good since forever but now that she has unfly it's less great. Still nice against pc/ps/fu that are using a lot of anti-air zoning/fireballs. It covers a lot of distance and shouldn't be tossed aside.