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  1. alexpi

    Skullgirls Beta Aug 5th Patch Discussion

    Current Peacock has me doing PBGC jump more than I've done in years. It's weird not pushing buttons with a PBGC
  2. alexpi

    Team Synergy Thread

    Squigly with H beam is silly. Then again, anyone with H beam is silly
  3. alexpi

    Skullgirls Beta Aug 5th Patch Discussion

    I like para's tears working as-is with throws. Especially since I have throw specific tear resets. Also, the Eliza v Double matchup feels horrible for the Eliza side. Not Triple-Bomb-Peacock vs Parasoul bad, but really bad
  4. alexpi

    Skullgirls Beta Aug 5th Patch Discussion

    The issue with Double is more that she has good tools for any situation. Is there a matchup where Double players feel scared? When I mess around with her, I always feel comfortable.
  5. alexpi

    Skullgirls Beta Aug 5th Patch Discussion

    Even before the current change I've lost in tournament because I couldn't tell when a Peacock was doing a fake vs real teleport. It really sucks having to just guess which teleport they're doing.
  6. alexpi

    Skullgirls Beta Aug 5th Patch Discussion

    This is probably a case of "need to get used to it", but it feels really weird that Upper Khat now flat loses to m.Bang. Playing Lawnba last night, there were a few instances where I thought I'd be able to boat xx DP forward to get in, but now the best case scenario is that I stop sweeping and...
  7. alexpi

    Skullgirls Beta Aug 5th Patch Discussion

    If we're asking for random buffs, does that mean Squigly will finally get a gun?
  8. alexpi

    Skullgirls Beta Aug 5th Patch Discussion

    That might make it so you can detonate too easily in neutral, considering you get a confirm off detonate
  9. alexpi

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    thing is, most everyone knows that c.lk is a good low profile move, meaty c.mp is less obvious as a low profile. Sure, lk is safer, but sometimes you just gotta go crazy
  10. alexpi

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    Was messing with some meaty setups last night and found something neat vs Beowulf. If you do a meaty c.mp and they mash out Arm, you can beat it cleanly. Look during the super flash. If the active frames of c.mp have started, you'll low profile arm and the button is active longer than Arm's...
  11. alexpi

    Skullgirls Beta Aug 5th Patch Discussion

    As much as I'd like to be able to combo after an air throw with squigly when I correctly call the jump + assist, it seems like there's not a good way to do it. Maybe make air-throw and untechable knockdown like Fukua's? That way you still get a reward for correctly throwing and can still combo...
  12. alexpi

    Skullgirls Beta Aug 5th Patch Discussion

    horus + assist during block strings. For a little while, I used Squigly's c.hp + horus. With my current assist setup, it's less important so it won't break my heart if it favors DP
  13. alexpi

    Skullgirls Beta Aug 5th Patch Discussion

    RE: Eliza priority I like it as is. I like getting Goku + Assist.
  14. alexpi

    Skullgirls Beta Aug 5th Patch Discussion

    does chairless crouch fierce have any recovery period where he can't arm? Unrelated, but does the change to Peacock's M.Bang! mean it can't be low profiled by anything, or does it just lower the number of things that can low profile it?
  15. alexpi

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    From earlier in this thread. I mean, it's only 55 more damage, but it doesn't require you to spend that charge
  16. alexpi

    Baby Got Boots: Parasoul Combo Thread

    that looks so cool and there's no way i can get neutral roundhouse xx soldier.
  17. alexpi

    Skullgirls Beta Aug 5th Patch Discussion

    It kinda makes sense on squigly, given her itty bitty waist. The issue I usually hit is that light UK doesn't push far enough back for followup hits to... hit. Is it possible to give different zones of the Upper Khat to have different push back? If point blank Upper Khat pushed back a little...
  18. alexpi

    Skullgirls Beta Aug 5th Patch Discussion

    When you're fucking up inputs, it's better to get kick moves cuz they're safer. If you don't suck (i.e. not me) punch moves are better because that's generally what you actually want. So, probably just keep punches > kicks.
  19. alexpi

    Skullgirls Beta Aug 5th Patch Discussion

    What fix would you do? Right now it's a little trickier to get assist + start charge build but it's doable. I'd hate for there to be a fix that'd make stancels harder. As is, I get my assist + start charge by doing normal + assist call, then cancel the normal into stance charge. Honestly...
  20. alexpi

    King of Fighters - General

    It still confuses the fuck out of me. Unless Angel has a dick