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  1. Jason

    Street Fighter V

    All it really does is give you one additional frame to counterhit something so its not a huge deal.
  2. Jason

    Street Fighter V

    You'd think that if there's an issue with moves hitting in front and landing behind you'd just give them a little more pushback on hit/block or mess with the collision boxes or something. Either way when moves hit like that is pretty damn confusing so I'm not sad that they're easy to block.
  3. Jason

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    I feel like the best way to optimize your meter game is to do s.HP stancel loops and then reset before you go to the rest of the combo because all of those mutli-hitting air moves build a shit ton of meter for your opponent and not much for you.
  4. Jason

    USA [May 27-29] Combo Breaker 2016 (Chicago, IL)

    I thought the spirit of the fgc was to not prereg at all, show up late, go 0 and 2, and then complain to the TO about the pools.
  5. Jason

    Street Fighter V

    If you look at SF5 Ryu his non-cancelable buttons all match up to buttons that were also not cancelable in SF4. The only major difference is that cr.LK 's seem to be universally not cancelable in SF5 where as they generally are in SF4. This is true for most of the cast. The main exception being...
  6. Jason

    USA [May 27-29] Combo Breaker 2016 (Chicago, IL)

    I'll have to wait a little bit to see how 2016 is shaping up but planning on signing up/booking in February just like I did last year. I am so fucking hype you don't even know. Also holy shit a salty sweat that isn't trying to pack 50 people into a 4 person hotel room? My hype levels are...
  7. Jason

    Street Fighter V

    This is flat out not true for most of the cast. The bulk of characters have their best hit confrims off of a medium punch. Also there are a few heavies in the game that are plus on block. Nash cr.HP and Bison s.HK for example.
  8. Jason

    Street Fighter V

    Personally I'm enjoying SF5 in spite of it doing a lot of hand-holding and its very clearly linear design. I'm having a hard time articulating why but one factor is certainly the removal of a big pile of problems that SF4 had, primarily scumbag backdashes, annoying execution barriers, input lag...
  9. Jason

    USA [Dec 11, 2015] NEC 16 - Main Game & $1,000 Pot Bonus (King of Prussia, PA)

    So.... SG curse for the 100th time.
  10. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Literal inner demons probably.
  11. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I just felt like I had to point out that its pretty amazing that we're even able to say stuff like this. Getting to 1.5 mill was almost surreal.
  12. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Hmm yeah you're right I totally forgot about the type of Targe with the arm strap. Ok my inner arms and armor geek is appeased.
  13. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    It DOES look really weird to me. I never noticed it before. Usually shields that are that size are Center-Grip types with a boss in the middle similar to a Viking round shield or Scottish Targe.
  14. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    You can't even get any credit for beating a level with Steve though. He's basically considered to be cheating by the game.
  15. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    If you could actually die from Over Speculating the internet would be a barren wasteland by now. I mean except for the porn.
  16. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Maybe it would be easier to build hype to fund the stretch goals if we had some details about what this extra music would be used for like "character themes for the entire cast!" or "super elaborate centerpiece theme for the intro with lyrics!" or some kind of description along those lines...
  17. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Not to put a damper on things but these stretch goals are kinda lame. -_- Oh well THIS GAME IS HAPPENING!
  18. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Sand Paintings? I never even knew this was a thing. Broadening my Horizons though video games.
  19. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Sure, SG ran into some unexpected delays and expenses but they actually over-delivered on their promises from the Skullgirls IGG so I don't see any reason to doubt them this time around.
  20. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well as long as we're busy picking things apart I should mention that a Clip and a Magazine aren't the same thing.