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  1. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    The thing is that IGG refunds everybody's money if they don't get 1.5 mill. If 505 sees $1.49 million contributed to the IGG that... they don't actually have because its been refunded does that make them want to now be willing to fund the entire game? If that was the case there probably...
  2. Jason

    Squigly Match-Up Thread

    Usually my plan against double is to stop her advance on the ground with assists and beat her air to air with j.LK. If she just keeps back peddling and using luggers then walk her patiently into the corner. Don't use j.HP very much, you're asking to get counterhit by H Luger into a full combo.
  3. Jason

    [May 22, 2015] Combo Breaker 2015 (Rosemont, IL)

    A highlight reel of the highlight reel.
  4. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Crowdcharts breaks itself on a regular basis, if it can even be said to work in the first place.
  5. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Magical Flamethrower. Holy crap!
  6. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Yeah the community has been working hard promoting this and putting up 1.1 million to get this thing funded but its important not to forget that 505 is putting in the other 2 Mill and they spent something like $350,000 on the prototype. Maybe they're not as emotionally invested in this as us...
  7. Jason

    General BnB Compendium

    I think this thread needs a combo for each character that starts from their ground throw and one from their air throw and a combo that starts from your grounded overhead if that character has one. Those are pretty important to have if you want to play a character.
  8. Jason

    Cr. Hp overhead punishes?

    I'm not a PW player but I'm pretty sure you can do... Charged cr.HP c.mk, s.hp xx L Gae Bolga Stinger, dash, s.mp xx Jump j.mp, j.hp xx Flight, 9j.mk, j.hp (3 hits), j.hk, s.lp, s.lk, c.mp, s.hp, L Buer Reaper, Death Crawl The thing about the way red bursts work in SG is that the game looks...
  9. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I threw in some more money today. Also I got an old friend of mine to try the prototype and he instantly put $30 in and said he would spread the word though his local gaming group. I think I've pretty much completely exhausted all my options for spreading the word without it feeling like...
  10. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    He's pretty great. You should also check out this guy and this guy although he tends to ramble a bit (what he's showing in the video is a blunted practice Rapier, the real ones are obviously pointy).
  11. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well I guess that's easy if you just... don't bother to animate her putting the sword back in the scabard? Seems a bit lazy to me. During the cut-scenes the shots cut to a black screen or change angles every time she draws or sheaths it and in gameplay the thing just teleports to avoid clipping...
  12. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    You flip it over into reverse-grip or just fully rotate your wrist. Its a little bit awkward but no big deal. At least its not on her back. Back Scabbards are all kinds of awkward for any sword longer than your forearm and I get pretty annoyed whenever I see one in media. Next time you're...
  13. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Clearly Lanshi is the real main character of the game and needs to sing the closing credits song.
  14. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    That site seems wildly inaccurate.
  15. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Oh I wanted to pose a somewhat unrelated question @Mike_Z are there any game-genres where you'd be out of your game design comfort zone? Just curious.
  16. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Yeah they're fun games but you need something visual to pull people in who haven't played them yet and Lab Zero is obviously doing a good job at that too. I don't think you should just dismiss the quality of the character design appeal just because you're in it for the game-play, visual design...
  17. Jason

    Focusing Community Turnout at SG Tourney Events

    Well I already know I'm using some of my vacation time to go to CB next year.
  18. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    There's nothing morally wrong with flexible funding, IMO, provided the developers deliver on what was promised. Its just that it is ripe for abuse so you should be extra careful in backing such projects. I don't see any issue with extending the campaign deadline, at all, provided you don't just...
  19. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well, its Lab Zero's call to make in either case. They know this crowdfunding stuff better than most of us.
  20. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I was wondering, if you donate up to the 'Design a Monster' tier, how frequently are you going to see that monster in the game? One time only? Several times in a single area? Spread out several times over the entire game as various recolored version with better stats?