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  1. Jason

    Street Fighter V

    I was complaining about cammy's old face. I think it looks really bad. I don't know what people are going on about in this thread about "Japanese Culture" and "Japan complained about Cammy's face" shit I saw a TON of people on English message boards saying how bad cammy's face looks in the e3...
  2. Jason

    Street Fighter V

    That's a terrible argument. Good players will get things out consistently. You can't design a game around execution barriers.
  3. Jason

    Street Fighter V

    Oh god I'm sorry but there's no way I'm watching that with this horrid audio quality.
  4. Jason

    Street Fighter V

    He still has pretty much all of the tools he had in older games though aside from Scarlet Terror. He also still seems to play this mid-range poking game as his preferred playstlye. Charlie and Birdie are totally overhauled. Either way I'm not trying to debate the meaning of the colors or...
  5. Jason

    Street Fighter V

    For all you know the Blue could be "Characters who have major gameplay remakes" and the green is "characters who retain their core gameplay from previous games" in which case you have no idea who the other characters will be. That's honestly what I thought it was but I fully expect I could be...
  6. Jason

    Street Fighter V

    How do you "debunk" somebody else's supposed 'leak' with a bunch of almost baseless speculation via colored backgrounds on a powerpoint slide? Neither one has proof of anything.
  7. Jason

    Street Fighter V

    Hopefully if this is the case they'll rework Urien's design into some kind of zoner... maybe similar to SF4 Goken with the angled fireballs. Plus Urien's 3S gameplay kind of centered around unblockable setups which won't be in SF5 (if capcom has any sanity left). Though with Karin Mika and Alex...
  8. Jason

    General Gameplay Discussion

    I do feel like safe-jumps have their place in SG off of sliding knockdowns and people aren't really exploring safe-jump OSes (as much as I dislike them). That said, if your opponent sees you doing your whiffed normals to set up a safe-jump timing they'll probably just block and pushblock...
  9. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Now the question is... how does somebody living in the arctic get a tiger pelt?
  10. Jason

    [Oct 17, 2015] CEOtaku: Party of the Century 2015 (+ Horror Nights) (Orlando, FL)

    These flight prices from Canada are bodying me pretty hard... >.<
  11. Jason

    Rising Thunder [PC]

    S1.2 is easily better than s1.1 for the simple fact that it leaves you right next to your opponent on hit instead of throwing them half way across the screen. You have to spend meter to get that with s1.1. Plus you'd have to be crazy to pick s1.1 if you're using Deflect.
  12. Jason

    [Oct 17, 2015] CEOtaku: Party of the Century 2015 (+ Horror Nights) (Orlando, FL)

    I've seen a bunch of people complaining about that actually but isn't that kind of nitpicking considering they are the same character with a different outfit? I mean its a little weird but its hardly worth making a fuss over.
  13. Jason

    Street Fighter V

    Ingrid's gameplay is uninspired and bland and her backstory is basically she's a time traveling goddess who has mastered Psyco Power or something equivalent and claims that Bison stole his power from her and scoffs at mere mortal's attempts to use it. http://streetfighter.wikia.com/wiki/Ingrid...
  14. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I don't see this at all. Making the character or player feel powerful is a lot more about giving the character's attacks the proper amount of weight and impact with proper use of hitsounds, screen-shake, hitstop, etc. than it is about the character's body type. Look at somebody like Makoto...
  15. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Is it weird that I've already watched that video like 5 times...? Ajna's movement animations are looking surprisingly complete for this early stage, aside from maybe needing some particle effects for her wall jump. I was honestly expecting more paper-cutout animations ala Skullgirls beta...
  16. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well well, look what we have here... http://indivisiblegame.com/blog/platforming-and-exploration/
  17. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well Valkyrie Profile, which is one of the major inspirations for the game, has the main character recruiting the souls of recently dead heroes to fight monsters with (and eventually send them to Valhala to fight alongside the gods). I think Indivisible will probably have some similarities in...
  18. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Don't even get me started on how silly that guy's videos are. With the weak draw weight on his bow and the fact that he's not even going to full draw he wouldn't be able to injure somebody wearing padded cloth armor at normal shooting distances. Its some neat trick shooting but any claims to...
  19. Jason

    Street Fighter V

    Definitely feels like they're going for that 3rd Strike design where projectiles are mostly only good as mid-range pokes, although maybe not quite to that extreme. All these V-Skills have some lengthy whiff animations. At one point I saw Nash throw a fireball at Bison who used his v-skill to...
  20. Jason

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    That reminds me of my experience playing Dungeon of the Endless in which the difficulty levels are named "Easy" and "Too Easy" to intentionally goad players into biting off more than they could chew because 'Too Easy' is actually the 'Normal' difficulty setting. It also reminds me of why a lot...