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  1. Luweewu

    gllt's 1v1 Kumite?

    Your Squig vs my Double
  2. Luweewu

    Skullgirls PC Beta Updates Discussion

    If your back is to the corner, why not back throw? Or, if you do want/get forward throw, use lvl2 Chord or spend the meter on Opera? To me it just sounds like you chose the wrong option to convert more than anything, and @Skarmand already pointed out the fact it would go offstage if it was done...
  3. Luweewu

    Skullgirls PC Beta Updates Discussion

    http://steamcommunity.com/games/208610/announcements/detail/195117040798896134
  4. Luweewu

    Skullgirls PC Beta Updates Discussion

    http://steamcommunity.com/games/208610/announcements/detail/195117040794939859
  5. Luweewu

    Skullgirls PC Beta Updates Discussion

    http://steamcommunity.com/games/208610/announcements/detail/195117040791582287
  6. Luweewu

    Don't play beta if you don't want to play against Robo Fortune

    The thing is that, while Robo is clearly still in flux and changes every beta update, the Fortune changes, in this example, have been in for weeks-months and have shown no signs from Mike of suddenly being removed/changed drastically. So someone could want to avoid current Beta headless...
  7. Luweewu

    Robo Fortune Discussion

    While that is a valid point, it doesn't suffer from the problems of some of the other suggestions: multi-taps are easily flubbed and may be hard for controller users varying super inputs for different versions requiring separate buttons from the super inputs to activate LVL3/5 complex enough to...
  8. Luweewu

    Robo Fortune Discussion

    Change super input to 236LP+LK LVL3: Hold LP LVL5: Hold LK (gives LVL3 if at <5 meter) Pretty straight forward. No extra inputs or button presses; should be something easily done on controllers.
  9. Luweewu

    Skullgirls PC Beta Updates Discussion

    Sorry, meant buffer the motion, confirm if you'll need it, then do the input utilizing the leniency. Either that or be cool with spending meter anyway since you want that kill.
  10. Luweewu

    Skullgirls PC Beta Updates Discussion

    Don't input the super then? You could just buffer it and confirm if you'll need it depending on your ender.
  11. Luweewu

    Robo Fortune Discussion

    There already is an electricity effect, for example on Val snap and lvl5.
  12. Luweewu

    Skullgirls PC Beta Updates Discussion

    http://steamcommunity.com/games/208610/announcements/detail/195115947996248580
  13. Luweewu

    Skullgirls PC Beta Updates Discussion

    There's ways to save OTG from both air and ground grab midscreen.
  14. Luweewu

    Skullgirls PC Beta Updates Discussion

    Why though?
  15. Luweewu

    Squigly Match-Up Thread

    I've been experimenting with walk-/dash-back 2MP to anti-air Bella late jump-ins and there may be something there.
  16. Luweewu

    Skullgirls PC Beta Updates Discussion

    Here's the Robo double jump and double jump cancel change: http://www.twitch.tv/ugclive/v/3815587?t=02h40m17s
  17. Luweewu

    Skullgirls PC Beta Updates Discussion

    http://steamcommunity.com/games/208610/announcements/detail/195115947981090064
  18. Luweewu

    Skullgirls PC Beta Updates Discussion

    I prefer L Butt, but M is what most still use so it could stay as default. As said before, I haven't seen any Double recently use Clide assist. I personally used L Luger, but I rarely clicked the default assist choice and set it in custom instead due to muscle memory.