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  1. D

    Them's Fightin' Herds

    oh nooo we missed out on marth style tippers this is a travesty
  2. D

    Mighty No. 9

    I haven't played since the demo and I'm going to wait for the full release, but I found as long as you don't play it like a megaman game and treat as a new style of gameplay, it's very good. I really adored how fast paced it was, game's a lot more interesting if you just try to go as fast as you...
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    Them's Fightin' Herds

    Balance is definitely held to a higher standard than it could in the past, because we have patching now. Balance is a journey not a destination. Nowadays there's constant feedback between the players and the devs. Sean went from top tier in 2nd impact to bottom of the barrel in third strike, but...
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    Them's Fightin' Herds

    I don't need to identify with a character as long as I identify with the characters gameplay. Honestly I think that if you're complaining about not identifying with a character because of gender or anything else, you've got the wrong mindset about fighting games. Yes vsav is flawless, I wonder...
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    Them's Fightin' Herds

    I gotta say it's a little hypocritical to complain about a small female only roster on the forum for skullgirls. It wasn't a valid complaint when people were making it 3 years ago and it's still not a valid complaint now. The smallest cast in recent memory has to be rising thunder, and while...
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    Them's Fightin' Herds

    You can't really equate the two. Modern fighters are held to a higher standard. I'm not saying it's fair but it is what it is. People were woulnd't play SG because it only had 8 characters.
  7. D

    Them's Fightin' Herds

    I doubt this is going to make it past initial funding. 6 characters isn't a whole lot but it's enough to have some character variety. I'm guessing that if they end up with only 6 characters, they might use them to secure a publisher, or even come back and do another campaign. Skullgirls was so...
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    Rivals of Aether (Smash-like)

    You guys wanna talk about bad recovery, forsburn might as well just teleport off screen to save time.
  9. D

    Rivals of Aether (Smash-like)

    Fought a good maypul. Completely changed my mind, I think she's the best character in the game.
  10. D

    Them's Fightin' Herds

    If they make playable predators I wanna see them go somewhere weird with them. A playable boa constrictor or something. With command grabs.
  11. D

    Them's Fightin' Herds

    What motions do supers use? How does the damage scaling work? How do enhanced super attacks work? Are combos easy or hard? Is the game oki focused or neutral focused? What are the mobility options? Can you combo out of grabs? I thought I saw pushblock in the gameplay video, how does that work...
  12. D

    Rivals of Aether (Smash-like)

    I don't find wave dashing very useful at all in this game. Moves have very small recoveries, and if you're going to wave dash why not just parry and give yourself a better punish. Wavedashing in smash was a little like a parry, and it's kind of irrelevant in this. When I try to crouch cancel I...
  13. D

    Rivals of Aether (Smash-like)

    they removed grabs because they're hard to animate, but I don't think that claim holds water.
  14. D

    Them's Fightin' Herds

    I think I need more information on the game systems to consider upping my backing to up to beta.
  15. D

    Rivals of Aether (Smash-like)

    I don't miss L cancelling. Don't get me wrong when I play melee or PM I can do it 90% of the time, but I don't think it adds anything to gameplay. There's a lot of ease of use design choices that I think are large improvements on the smash formula. I think it was a big mistake to remove grabs...
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    Rivals of Aether (Smash-like)

    Yeah I completely agree on that tier list. I think maypul is going to stay trash. I don't see what she has going for her. She even has a smaller parry window than the rest of the characters. Kragg might drop once people figure out how to edge guard him and parry his attacks. Not if you're right...
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    Rivals of Aether (Smash-like)

    I think Kragg is top 3 but zetterburn is at the top.
  18. D

    Rivals of Aether (Smash-like)

    So like 5 hours in and I'm getting 0 to 70% combos consistently that really doesn't bode well. Games got shitloads of hitstun and very little knockback. Zero to deaths are very possible and will likely be very easy when the game develops.
  19. D

    Rivals of Aether (Smash-like)

    It's like in a fighter when you get a lp when you wanted light srk. You just gotta clean up your inputs. That's actually a thing, you basically press away slightly and press b to make neutral b come out on the opposite side.
  20. D

    Rivals of Aether (Smash-like)

    Combos are really free in this game. The lack of defensive options are a little concerning. It's very fun, but I'm not sure what's going to happen at high level play.