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  1. Tomo009

    Post your last suggestions for Skullgirls Encore here!

    I hate to do it but it is niggling at my brain after we talked about it a little, I'm gonna have to make a balance suggestion. Parasoul's LK Egret -2 or -3 recovery frames. This would make the move significantly more useful as a pressure tool and might make it see more use. I assume there...
  2. Tomo009

    Beowulf Gameplay Discussion

    Well we don't have any matchup thread so I'll ask here. How are people dealing with Valentine and Fukua. These are 2 matchups I'm struggling with to no end, I'm really not sure how to deal with that space in the air on the other side of the screen at all. Throwing the chair away in these...
  3. Tomo009

    Robo-Fortune: "Why Do I Feel Pain, Creator" edition!

    I mostly like Kamikaze. Pretty good fireball to chase down or to cover an angle while you beam another or even replace the head if you feel risky. Mine is ok but I'm feeling it more as a pressure tool than anything else right now. Need to get more games in to see its defensive use, it does stop...
  4. Tomo009

    Robo-Fortune: "Why Do I Feel Pain, Creator" edition!

    I know it wasn't the whole point of your post, Dime, but you can't call assist while double jumping, remember. You can get 3 heads in one combo with assist and 2 alone now as well as full screen positioning and still be + frames, I think this might be good for Robo to do. You do sacrifice a bit...
  5. Tomo009

    Skullgirls PC Beta Updates Discussion

    I have no idea what any of this means. Annnnyyywayyy I couldn't resist trying out the Robo update a little bit. Gettin 2 heads while still being very + is nice, can sacrifice damage at the end of a combo for full screen positioning with 2 heads now which is a sacrifice I can actually see...
  6. Tomo009

    Skullgirls PC Beta Updates Discussion

    +1 as opposed to -4 is a pretty big change to her low/throw. This is Valentine we are talking about, remember. I'm interested what the other things on Mike's list are, when he said he wasn't making any more changes I assumed he was at the end of the list.
  7. Tomo009

    The Mortal Kombat Thread

    So I was sleeping, what's going on with the PC patch right now. I get that they reverted it, but when is the fixed one gonna be up? In a few days?
  8. Tomo009

    Skullgirls PC Beta Updates Discussion

    It made Val's 2LK a commitment, she could still do 2LK LK if she wanted it to be neutral, but it lost the beat upback with a really fast move while safely continuing pressure that good 2LKs have. Mostly I'm just scared because one of the things that keeps Valentine from being insane is that her...
  9. Tomo009

    Robo Fortune Discussion

    Want to experiment with 5HK xx 2HK but I'm practicing for a tournament for the next few weeks so I'm trying not to get too much into Robo stuff right now. It looks like there are probably a lot of uses though, can get out a head before combo enders easily, can end combos with a head and full...
  10. Tomo009

    Skullgirls PC Beta Updates Discussion

    I hope you realise how incredibly different that is to having a single low hit that is + on block. (Like Val does now D=) imo it is one of the most powerful normals to have in SG. Look at Bella or Squigly, their 2LKs make their pressure absolutely scary. You can still use jabs for a SIMILAR...
  11. Tomo009

    Skullgirls PC Beta Updates Discussion

    No, instead she gets another normal that keeps up pressure. But one that also counters up back D= I'm scared I like the RF 5HK > 2HK thing, want to experiment with that some, I think it was a great idea.
  12. Tomo009

    Skullgirls PC Beta Updates Discussion

    I looked at the patch notes and my head exploded. I don't know what to think any more. The Fortune change I see the reasoning but feel that was integral to her pressure. The Val change? The VALENTINE change? Please don't hate me.
  13. Tomo009

    Robo Fortune Discussion

    Curse? I'm now even more confused someone please help me. Hmm... heads can be used to get in on your opponent? I guess? I did mention following kamikze, but I guess the other heads work kinda like that too. Using Heads to cover your offense like Testament uses curse to offensively pivot? I...
  14. Tomo009

    Robo Fortune Discussion

    Ok I actually thought about this a lot, because I was a Testament player before I was enticed by I-No (when +R was first annoucned). Mike's analogy made absolutely no sense to me whatsoever, but here's my thoughts. To feel comfortable, Robo is going to need setup, which assists make...
  15. Tomo009

    Robo Fortune Discussion

    It has no head hurtbox, it isn't invincible.
  16. Tomo009

    Robo Fortune Discussion

    I don't call dropping your hard momentum "free". It is possible, but I wouldn't do it without an assist call to keep up the combo/reset situation.
  17. Tomo009

    From scrub to not scrub in dunno when

    It is hard to see your own progress unless you get very analytical about your play. I don't think you mean me because we haven't played much recently? If you mean CM, just learning his setplay wont be enough to beat him, you will need to match his fundamentals to consistently beat him and none...
  18. Tomo009

    Eliza Setups and Tech Thread!

    The purpose is the fill up the button because it would be weird if there was only an LK and an HK version.
  19. Tomo009

    Eliza Combo Thread: Our Fair Lady of Slaughter

    That's what I do basically, although I often do 2MK instead of 5MK MK on lights as I get scared I wont restand them.
  20. Tomo009

    Robo-Fortune Combo Thread

    here's a super easy one then. 7780 with 1 meter, 6130 without. 2LK 2MP 5MK 2HP (2MP for consistency damage wise with others, but you should really use 5MP!) j.LK j.MK double jump j.LK j.MK 2MP 5MK 2HP j.MP j.HK (angle slightly down forward) double jump j.LP j.HK 5LP LP 5[MP] 5MK 5HP xx 236HK...