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  1. Tomo009

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Kai's video helped me understand some things I missed and makes me more excited for where the combat could go. I didn't realise the big difference move choice made on the action gauge refilling, mostly due to the fights in the prototype not really requiring that sort of management yet. I hope...
  2. Tomo009

    Arcana Heart 3

    Well we get over 100 for smash melee and smash 4 every monthly. PM gets 30-40 We had about 16? Guilty Gear players last monthly MKX is still alive, dunno about Tekken because they still play in arcades Everything else other than SF is basically dead offline.
  3. Tomo009

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Finished it in under 30 minutes, was a lot of fun. I haven't really got a grips on the combo system, I mostly just mashed buttons, but I really got used to the blocking towards the end, particularly the last bit! Died once when a whole lot of monsters targeted Ahjna and I wasn't yet used to...
  4. Tomo009

    Arcana Heart 3

    1 of those 120 people is from Australia and it is probably me.
  5. Tomo009

    Arcana Heart 3

    Time Weiss is too much fun. Too bad nobody plays this game and nobody will....
  6. Tomo009

    Arcana Heart 3

    Kamui in particular without plant arcana or something actually kinda has to do that.
  7. Tomo009

    Guilty Gear Thread

    I find HOS to be the second most interesting GG character and I find pretty much every GG character EXTREMELY interesting.
  8. Tomo009

    Guilty Gear Thread

    I don't see why... Gameplay wise he is entirely different. EDIT: The solution is to completely replace Xrd Sol with HOS, nothing will be missed.
  9. Tomo009

    Rivals of Aether (Smash-like)

    Zetterburn's fSmash and dSmash first hits can be teched. EDIT: Against Wrastor you have to try and challenge his predictable approaches, most of his hitboxes aren't TOO fantastic except downB which is pretty nuts. If he is approaching with smashes you can punish him pretty heavily if he whiffs...
  10. Tomo009

    Guilty Gear Thread

    I care not for Sol. I care lots for HOS. He is pretty much the only character that could make me not play I-No, assuming he was better than her.
  11. Tomo009

    Rivals of Aether (Smash-like)

    I disagree, his teleport has a million years of recovery, yeah, but it is long and you can hit them with the hitbox of it too. This makes his basic recovery somewhat of a 50/50, a defensive one for Forsburn of course, but there is a chance he'll make it back. That's before talking about clone...
  12. Tomo009

    Rivals of Aether (Smash-like)

    Wave dashing has like no recovery frames, you can do it super fast, I'm pretty sure it is faster movement in general than dashing. Also the good old dash forward wavedash back bait is stronger than dash forward dash back because dashes tend to be quite small in this game. EDIT: Also yeah...
  13. Tomo009

    Rivals of Aether (Smash-like)

    I think Kragg will drop down the tiers to the very bottom. He is really easy to edge guard if he isn't recovering really low and if he is recovering really low you can probably just send him back off stage or parry him coming up with an attack. EDIT: His on stage presence is definitely there...
  14. Tomo009

    Rivals of Aether (Smash-like)

    DI is really strong. If you are getting 0-70% your opponent is DIing very poorly. Forsburn can get like 0-40/50% on Kragg though cause he's so fat. EDIT: I feel that when people get used to Kragg he will go down, way down. He's a pretty typical big heavy My pick for top 2 is Zetterburn and...
  15. Tomo009

    Street Fighter V

    I pronounce her name Kah Ren because Australia I guess the correct Japanese way would be Kar Rin though
  16. Tomo009

    Street Fighter V

    Where's Australia's rep.
  17. Tomo009

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    For me the hardest stage is the monocycle in the sky one, because I've never made it past that.
  18. Tomo009

    From scrub to not scrub in dunno when

    Your lack of DP assist made my j.HK movement pretty free. I kept super jump j.HKing above you then mixing how I would fall down and you seemed to be really struggling. You only even managed to Filia 5HP me once? I didn't feel very threatened by Robo HP assist to be honest, it allowed me to run...
  19. Tomo009

    Bella's Hit Confirms

    2LK 5MK is also really good, but you do have to realise when you are not in range for it. Truth is, like a few characters, you have to take a risk for a hitconfirm with Bella unless you are right up close. Its similar to Eliza where even just committing to 2LK 2MP is unsafe unless spaced very...
  20. Tomo009

    From scrub to not scrub in dunno when

    Yoma, after he calls chair, he can't again for AGES. So yes he can control most of the screen but not all of it at the same time, think of it like Peacock's item/plane except you have a much much much much much longer window of cooldown due to Beo's chair.