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  1. Tomo009

    General BnB Compendium

    I strongly suggest 2LK 5MP as the hitconfirm instead, 2MP is great as a second low, but negative. Using 3 normals will make you susceptible to PBGC so 2LK 5MP confirm into 5MK 2HP is better than 2LK 2MP 5MK confirm into 2HP I think. Also, you could confirm 5MP into [5MP] if you are pretty sure...
  2. Tomo009

    Robo-Fortune Tech and Resets Thread

    That's a really risky reset, but I guess in a "this will probably only work once" kinda way it could be effective?
  3. Tomo009

    #SendTheWorldToComboBreaker

    Oceania isn't part of the world though. I'd like to see how GFarmer or MagicMan would do but I haven't seen any of them recently so no idea what would happen.
  4. Tomo009

    General BnB Compendium

    The timing is actually not character dependent if you just delay j.LK til the peak, slightly delay j.MK, delay a LOT then double jump j.LK slight delay j.MK. Works on everyone, even Double that way.
  5. Tomo009

    Street Fighter V

    The image wont even load for me, what is going on? Urien and Samus? It's not something serious right?
  6. Tomo009

    Where's Robo best place?

    I think she works just fine as a non point character. I personally play Eliza/Robo/Beo and don't feel the team would benefit from swapping Eliza and Robo at all. The assist is really really good. Also I don't think she is THAT dead on incoming, she at least has a double jump, which is more...
  7. Tomo009

    Street Fighter V

    wait don't they have a frame skip 2 frame leniency post normal too? meaning it should be 4 (maybe 5 depending on if I interpreted that correctly?) frames minimum
  8. Tomo009

    Street Fighter V

    I like the haircut, I like the run cancel shenanigans, I never thought I would get to say this, but I like this iteration of Ken.
  9. Tomo009

    Street Fighter V

    So we get a New Zealand stage? Does that mean we get a stereotypical maori fighter that fights by doing the haka? Actually is there a single Kiwi or Australian character in the whole series? I can't think of a single one.
  10. Tomo009

    Street Fighter V

    But Gouki has demon flip, that makes him the only fun shoto to play. Put Gouki in and forget Ken =)
  11. Tomo009

    Guilty Gear Thread

    when I tested in +R (holding buttons so no negative edge) FD won in 100% of situations. I could never get the special to come out.
  12. Tomo009

    Painwheel tricks and resets

    Of course it is known 5HP xx fly j.MK is a 1 frame reset that safe jumps. It's been the core of PW's offense for a while now. The thing to do is to create multiple routes out of that safe jump so you can use it often. EDIT: reading over this, I think it sounded hostile when it really didn't...
  13. Tomo009

    Squigly Match-Up Thread

    Because fast flying Painwheel is actually kinda just really scary? I don't think PW has very many negative matchups at all any more.
  14. Tomo009

    Beast's Fury - Updates & Discussion

    I also mentioned all of the above. Hopefully they address some of it, they did fix the weird Thresher Thrash teleport thingy I mentioned, so they are at least listening, lets just see what they do. I reallllly hope the 46 motion is removed but after all this time, I'm starting to think they...
  15. Tomo009

    Beast's Fury - Updates & Discussion

    This post is actually amazing and pretty much describes my last 12 months. I never wanted to be an idea guy, but when stuff gets too complex I was looking to others instead of myself and we've only regained momentum now that I'm grinding out that stuff myself.
  16. Tomo009

    Beast's Fury - Updates & Discussion

    Yeah honestly the things I mostly want first up is a playable demo, you've committed to 2 characters at this point, I would have been fine with (preferred even) just 1. But at this point I guess a playable demo with 2 characters, vs mode and perhaps some basic training mode features assuming...
  17. Tomo009

    Robo Fortune Discussion

    Why would you NOT use drones? It can be difficult to get heads out sometimes, but kamikaze and missiles if you have multiple heads are some of her best tools. Mines are good too, especially now that you can actually call more heads behind them. Kamikaze I think is Robo's most valuable move...
  18. Tomo009

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    I can't really see post flight speed buff Painwheel vs Bella being anything but Painwheel favoured. It makes such a difference, spacing j.MPs where they are needed and getting into good places to bait, armour and thresher is so easy now.
  19. Tomo009

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    who underrates Val? I thought people finally agreed she is kinda really good.
  20. Tomo009

    Robo Fortune Discussion

    Even if she was only vulnerable while falling, everyone would just take a bit more chip then punish it later EDIT: Ok this is what happens. But to not be PBGC punished she would need to be invincible until the very end.