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  1. Tomo009

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    I spent a long time with center stage. It's good enough that I felt there was hope and stuck with it, but it's bad enough that I'd just rather pick Cremation every time instead.
  2. Tomo009

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    I use basically the same timing on every character, Double is slightly different. If you are struggling against Squigly just replace 2MP 5MK with 2MP 2MK, all problems solved. Also most characters need to alter their combos for happy birthdays.
  3. Tomo009

    (help me make) The Ultimate Skullgirls Beginner's Primer

    You should absolutely mention and stress pushblock absolute guard. It is very easy to do and makes surviving 10000x easier, it is honestly the first thing I ever tell a new player who has played other fighting games. Because this is starting from absolute beginnings it wont be the first thing...
  4. Tomo009

    Beast's Fury - Updates & Discussion

    Combo states in general are feeling a bit awkward. Biggest things being juggle points not being transparent, MASSIVE disparity in hurtboxes between characters ( and when they flip at the peak of the jump, their hurtbox changes massively ), light hitstun being pretty much invisible. They just...
  5. Tomo009

    Beast's Fury - Updates & Discussion

    I think that's most of my thoughts for now, hope at least some of it is useful. May post more at a later time if I get a chance to really play it with someone else.
  6. Tomo009

    Beast's Fury - Updates & Discussion

    I can confirm the game is using a much more reasonable amount of memory now. More than Skullgirls, but I know Unity can be a pain with that stuff.
  7. Tomo009

    Beast's Fury - Updates & Discussion

    I'm testing it again, I'll post my current thoughts here. - In general feels a lot better - Tiamat Knuckle is still 46... this is an issue and I'm kinda disappointed with it. I just don't like this input for non charge moves, the buffer period is WAYYYYYY too long, better than before but still...
  8. Tomo009

    Skullgirls PC Beta Updates Discussion

    Mentioned this when it happened and was laughed at. Now I actually like it though, for pretty much the reasons Mike stated, a large amount of games now go into the last 20 or so seconds. I often end up in the "I need to go in now, I have a life deficit" situation, which means the time is a real...
  9. Tomo009

    Robo Fortune Discussion

    I tried it and personally find it a bit more difficult on the heavies that way and I have no trouble landing it on lights anyway. Works either way, I will say though, if their assist has not much life left, 2LP 5[MP] 2HK on its own will deal less damage overall per loop letting you get the...
  10. Tomo009

    Under Night In-Birth

    Oh, it is a still of veil off, I think
  11. Tomo009

    Under Night In-Birth

    What is Chaos doing there?
  12. Tomo009

    The Mortal Kombat Thread

    I guess it is a berf but Kung Lao (Tempest) – Cyclone now has 7 startup frames (up from 5) is huge. Pretty massive actually and changes other characters a lot too, Reptile's slide/Kano Ball now the fastest punishes in the game I think?
  13. Tomo009

    The Mortal Kombat Thread

    Kung Win hardly nerfed at all it seems, he still has all his absurd tools, overhead flip still safe but not a pressure tool. I like the approach NRS is taking though, they seem to have identified the characters the competitive community have been discussing (no nerfs to Jacqi, luckily) and are...
  14. Tomo009

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    What funky matchups does PW even have left? The flight speed increase made massive changes to pretty much every matchup I used to call "bad" for her
  15. Tomo009

    Robo Fortune Discussion

    When I say stall it out, I mostly mean the second sentence you wrote. If I make an attempt to sit on the mine they wont approach my directly but that's not to say I will be left alone to get more heads out for free. And I'm sure hidden missiles is very useful, I just haven't had much Robo time...
  16. Tomo009

    Robo Fortune Discussion

    It wasn't really necessary to say. Your responses just made me feel it was something different to that, is all and got me into a weird state for a little while thinking there was something huge I was missing before dismissing it. I'm finding the 5HK xx 2HK change alone is helping me...
  17. Tomo009

    Robo Fortune Discussion

    We all took that comment far too seriously, she isn't anything like Testament. I don't know what Mike meant but I think he meant something pretty specific instead of how they actually play.
  18. Tomo009

    Pocket Rumble Thread

    I wasn't particularly interested to begin with but I'm quite worried about it now. I guess it is aiming for an audience.... and that audience probably isn't me.
  19. Tomo009

    Robo Fortune Discussion

    The video shows what he means, he used the headrone after the magnet knockdown to keep up pressure and the video shows how it strangely avoids updo which is nice.
  20. Tomo009

    Beowulf Gameplay Discussion

    I didn't really find anything useful in that particular set, Bang lost with Beo pretty convincingly and the game he did manage the comeback in, was due to a few instances of disrespect and not winning neutral. SomePerson also wasn't making any use of dead cross, although he was sitting around...