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  1. Tomo009

    Yooka-Laylee: AKA Banjo-Kazooie 3

    Making a spiritual successor to something you worked on yourself should be considered plagarism? Really? See, the thing about games is that there is this thing could interactivity, they aren't literally copying interactions from any one Banjo Kazooie game, they are making a new game IN THE...
  2. Tomo009

    Yooka-Laylee: AKA Banjo-Kazooie 3

    Someone wake me up when this is out, please. I swear if this doesn't live up to allllll my rose tinted childhood memories something is going to burn.
  3. Tomo009

    How to get head from xx/xx/xx/xx/xx

    Fukua: dash 2LK 2LK 2MP 5HP xx tag Difficulty : moderate, the OTG timing is tight but you are point blanc Fortune: dash 2LK 5MK 2HP xx tag Difficulty : sleepwalk, point blanc easy as anything OTG Painwheel: dash 2LP 2LK 5MP xx tag Difficulty: easy - moderate, the OTG is a little tight but not...
  4. Tomo009

    The Mortal Kombat Thread

    To be fair dbf is essentially 632146 which is Potemkin Buster or the "anime 360" NRS somehow manage to make their inputs feel bad in some way or other though.
  5. Tomo009

    Robo Fortune Discussion

    I alllllways confirm with 2LK 5MP 5MK now, soooo good. Basically I hold the 5MP down but chain into the 5MK on hit before the second hit of MP. This is so godlike against pushblocks and is nearly as high damage as 2LK 2MP 5MK anyway. Please let me keep it, please.
  6. Tomo009

    The Mortal Kombat Thread

    Yeah I'm not sure what it is, but anything with bf and especially dbf or dfb motions are difficult to get as a cancel out of a string. I'm not sure why, but this is offline too and with very clean inputs according to the input display.
  7. Tomo009

    Robo-Fortune Combo Thread

    Been messing around, had an idea and it worked. So far this is tested on Robo Fort, Peacock, Squigly, Beowulf, Eliza and Double 2LK 2MP 5MK 2HP j.HP double jump forward j.MK j.HP j.LK 2MK 2HP jump forward double jump up j.MP (the double jump up is only important on lights, you can set...
  8. Tomo009

    Robo Fortune Discussion

    It is the thing where you are counted as grounded before you actually hit the ground. It has been around forever and I'm pretty sure Mike said it is too difficult to fix at this point.
  9. Tomo009

    Robo-Fortune Combo Thread

    No, normal is 1.00x damage ratio such as 1v1, 2v2 or 3v2
  10. Tomo009

    The Mortal Kombat Thread

    My tip for surviving online is to avoid it entirely, it is just really bad in this game and will completely throw you off your timings when you try to play offline. "combo tips" is a bit vague, what do you really mean? Is there something that is giving you particular trouble? Is it the rules...
  11. Tomo009

    The Mortal Kombat Thread

    The old one yeah the new one nah
  12. Tomo009

    The Mortal Kombat Thread

    Look at their facial structure and skin colour. The original one didn't even look like Tanya.
  13. Tomo009

    The Mortal Kombat Thread

    The re-redesign is farrrrrr better in my eyes than the redesign.
  14. Tomo009

    Robo Fortune Discussion

    You can use the time to go nuts on offense though, that's the way I plan to use it. You can also make some pretty disgusting high damage combos into setups if you use it off a dust hit. I think it might be one of the MOST useful level 3s I've seen so far, even though it is gonna cost me a lot...
  15. Tomo009

    Eliza Setups and Tech Thread!

    I just did this on Big Band, so..... I realised that my Eliza resets are actually kinda lacking after all this time so hopefully I'll have some new stuff to contribute soon.
  16. Tomo009

    From scrub to not scrub in dunno when

    Yoma please come back
  17. Tomo009

    The Mortal Kombat Thread

    For those that haven't seen it. The one UltraDavid mentions at the end is the really bork one that is confirmed to be being removed. The 3 in this video are really potent already though.
  18. Tomo009

    The Mortal Kombat Thread

    They sure are, the 1+2+3 = wtf one is being removed though. Still gonna be super easy to OS specials on block or hit only though.
  19. Tomo009

    The Palettes of Skullgirls

    Robo 22 HAS to be a misguided backer colour, surely. At least I have a palette for those times when you feel like making a hideous looking team.
  20. Tomo009

    Robo Fortune Discussion

    I'm really glad about the cancels, I don't think it will make them too powerful at all, we can always test this stuff. Mine xx kamikaze might actually be a really nice zoning pattern. I was a bit dubious on the head resource but now very excited to try this out.