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  1. Cattfish

    Skullgirls Beta Aug 5th Patch Discussion

    Don't let Peacock have the option to teleport after bomb on block. Example: s.HP > H LnL cover me Porkins > LK George > LK teleport oh hi I'm full screen again
  2. Cattfish

    Robo-Fortune Combo Thread

    Warning: May be loud also dropped frames because yes. I uploaded four of the things I've mentioned;reminder don't do these on Double but do these on everyone else. I did most of them on Parasoul because she's easy.
  3. Cattfish

    Dangan Ronpa

    I hope the nursery school teacher goes early so all of the early theories are bum. I feel like ultimate dictator has some special skills up his sleeve and will make things exciting. Would be cool to see ??? SHSL revealed as SHSL ventriloquist and convinces everyone to murder unknowingly...
  4. Cattfish

    a grimoire of self-betterment

    Placeholder. -learn peacock/robo/Eliza -learn PW/Robo/? -Figure out peacock dash jump j.MK >j.HK again -Post Robo Fortune's Head Guide -Post new RF resets -figure out character crisis -play online
  5. Cattfish

    Skullgirls Beta Aug 5th Patch Discussion

    Nothing bad for her would be the problem. If you've played with Magnet some, you can see that sometimes c.HP hits behind her. Her sliding under someone's attack or advancement and receiving cross up AAs is too strong. Sliding probably wouldn't do anything for her as far as +/- on block but she...
  6. Cattfish

    Skullgirls Beta Aug 5th Patch Discussion

    That's the problem with that.
  7. Cattfish

    Robo-Fortune Combo Thread

    Just to add onto that, you get 8k if you spend the mine. Retail damage is here, albeit buried beneath tight links!! And honestly so long as s.HP > Mine and c.MK vacuum work, Robo is good on combo help. She can manage 7k mid-7.3k corner-8k punish HCH by herself. It's not what she used to be, but...
  8. Cattfish

    Dangan Ronpa

    http://jinjojess.tumblr. com/post/151060602898/ndrv3-famitsu-info-for-september-29th-2016 Got some folklore and maids up in here I'm ready.
  9. Cattfish

    Guilty Gear Thread

    Venom is king that's all I haven't played KOFXIV but so far Revelator is the best current FG for miles, grab it while you can people.
  10. Cattfish

    a grimoire of self-betterment

    Leaving a Robo Fortune combo damage flow chart as a reward if anyone finds this. Here are the most optimal combos per scenario (but not if the opponent is Double). Besides that I think it's all universal but not all of them are tested. FWIW these combos all use the two-frame link Robo has which...
  11. Cattfish

    Skullgirls Beta Aug 5th Patch Discussion

    FWIW: Robo Fortune hard knockdown combo with 1 meter in Retail: 7.0k (7.3k if c.MK was how it is in BETA) Robo fortune hard knockdown combo with 1 meter in BETA: 6.0k Things to note: In Retail, if you left off the super, you would get 6.0k. Spending a bar with Robo on 236HK > CCAlpha could net...
  12. Cattfish

    Skullgirls Beta Aug 5th Patch Discussion

    @Fuego GGs I have never timed delayed j.mk enough for that to work. Rescinding all overhead comments now. @SonicFox5000 i've been using L Servant for anti-zoning/Robo mirror and for +1 head midscreen combos but if the c.LP mixup works with Spiral then I'll give it another shot. L Chair would...
  13. Cattfish

    Skullgirls Beta Aug 5th Patch Discussion

    That used to be my go to reset when I played cilia Slide but I have never found it to work with eliza. C.lP would autocorrect if it switched sides. Spiral has good lock down usages to warrant it elsewhere while slide is garbage.
  14. Cattfish

    Skullgirls Beta Aug 5th Patch Discussion

    @SonicFox5000 Options off of Spiral: Stay same side -> Throw, low, or instant j.LP (usually always unconvertible and you just used your assist so you don't recover assist to convert) Dash underneath -> be a bit too far for c.LK or throw to connect Wavedash -> c.LK, throw, super jump (after...
  15. Cattfish

    Skullgirls Beta Aug 5th Patch Discussion

    Friendly reminder that Peacock can keep it on lock even if she's a zoner thanks to item drop vortexes and throw's knockdown. She has a fast overhead with IAD j.LK. Robo not having overheads with djc is dumb because usually it's jump j.MP djc backwards crossup j.mp/j.hk . She can't convert...
  16. Cattfish

    Skullgirls Beta Aug 5th Patch Discussion

    @Liam do you have any recent recorded footage of you somewhere that Robo Fortune players can see how you're playing right now? Also footage of Fukua players who deem themselves good. A lot of people are playing but there's not a lot of tapes (besides random 3am stream archives). When loketests...
  17. Cattfish

    Skullgirls Beta Aug 5th Patch Discussion

    But Fukua held clones do cost health Also in training room, can Infinite health be moved down to Normal and when using Infinite, be allowed to see how much the damage would have done?? I keep scrolling back from 100% to normal when it comes to making combos and then testing them out with...
  18. Cattfish

    Skullgirls Beta Aug 5th Patch Discussion

    I know about land cancelling thanks friendo. Its not really about me being salty about losing to Beo a lot; it's just that I'm general that's a big button to him considering that he could potentially use more tools (which usually seems to be the goal in some character changes). I guess if i do...
  19. Cattfish

    Skullgirls Beta Aug 5th Patch Discussion

    A lot of people replied and being on mobile I cant quite quote everyone, sorry. I didn't make myself clear enough on the j.hk so oops my mistake. Not j.hk for neutral, you're all right that would be pointless. Didn't mean for it to gain so much focus: it would be neat if the move had some...
  20. Cattfish

    Skullgirls Beta Aug 5th Patch Discussion

    I remember when Parasoul's air to air raw j.HP wasn't combo-able and you needed j. LP > j.HP in order to combo. Beowulf chair j.HP is a little ridiculous and I think it should undergo the same changes that Parasoul's giant ranged aerial went through. Make it knock down the opponent and let them...