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  1. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well, I'm impressed by how well that was called.
  2. Shadowfury333

    Guilty Gear Thread

    That's a surprisingly short turnaround for ArcSys. I mean, I realize they've been pretty consistently porting one game every 2 months, and I figured this would speed up the turnaround on new games being ported, but it's still a pleasant surprise.
  3. Shadowfury333

    Blazblue

    It's been out in Japan for a month. If you get a Japanese PSN account you can buy it, and then any account can play it (assuming the JPN PSN account is set to have that PS4 as its primary PS4).
  4. Shadowfury333

    Blazblue

    I'm more annoyed by no Extend because it kills the dream of Noel getting her j.4D back, but lack of dub also sucks.
  5. Shadowfury333

    Guilty Gear Thread

    1. X2 == XX, just different ways of writing the title. 2. Jam had chained kick specials in #Reload, but not in Accent Core or Accent Core Plus R. Not sure about Slash, Midnight Carnival, or any version of X.
  6. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I just saw the latest update, and it looks awesome. I'm curious how @renderling did the light texture projection thing
  7. Shadowfury333

    Blazblue

    I'm annoyed that Arcsys doesn't do the English and Japanese voice work simultaneously. Given that BB's dub was a big marketing deal when it dropped, I'd have figured they'd be more eager, but we all know how well Japan and globalization get along. Honestly I'm more bummed at the continued...
  8. Shadowfury333

    Blazblue

    I'm more annoyed by this because, being that BBCF will be the tournament standard once it drops on consoles, I'm kinda stuck with the no dub sadness since BB is rapidly becoming my main fighter (although apparently I'm also stuck with low-damage Noel sadness in CF)
  9. Shadowfury333

    In which I seek to learn the ways of the games of fighting

    Had a lobby session with @iDaNtE-_-_- and had to learn what the real consequences of the beta changes to Fukua are. (Thanks @Liam) I'm still not sure how best to reset without M Shadow vacuum.
  10. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I've heard as much, though in Vancouver (i.e. cheaper than L.A., probably) it works out to ~$4k/day/actor for experienced actors at full scale (and apparently newer VAs aren't that much cheaper). While Indivisible is probably not going to be full scale, it is still probably going to be about...
  11. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Ajna has hands, you know.
  12. Shadowfury333

    Skullgirls Beta Aug 5th Patch Discussion

    I quite like the Fukua changes, though I'm with @MegamanDS in being a bit unsure about the physical hit on shadow thing. I'm not really sure how I feel, but I was a bit concerned that at top level play they'd just be swatted away every time. I mean, it's probably not a big deal, since said...
  13. Shadowfury333

    Blazblue

    I might get it regardless, but I'd have to wait until a Steam release anyway. I mean, it's the version that tournaments will run. On the other hand, apparently Noel was nerfed hard, so I guess I'll see.
  14. Shadowfury333

    In which I seek to learn the ways of the games of fighting

    Well, I finally managed to get a stream with FT3 QM where I wasn't too salty: I was still salty, but I don't think I swore at all. I'm having a remarkably hard time keeping my cool, not that I've ever been great at it, but it seems to be worsening.
  15. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    "What good are kids if they aren't giving foot massages?! *chomps cigar*"
  16. Shadowfury333

    Blazblue

    What's wrong with the HUD? It looks overall cleaner to me (except for the Overdrive/Exceed Accel indicators, those take up a strange amount and distribution of space).
  17. Shadowfury333

    Indivisible Gameplay Discussion

    If a short, low-frequency tone played when bars were ready it probably wouldn't get annoying fast (and would be very useful for blind players). Bear in mind that each character gets up to 3 bars to fill in the prototype, so that's a lot of alert tones per battle.
  18. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'd quite like some in-battle and post-battle chatter, basically to the same degree as SG in-battle chatter (i.e. Moves only sometimes get called and move calls vary), though for post-battle chatter I just mean a voice line or two every once in a while that doesn't interrupt gameplay. If I'm not...
  19. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    So the idea is for Vasco to be Johnny (GG) but with a gun? That could be interesting (and @render is a Johnny main)
  20. Shadowfury333

    In which I seek to learn the ways of the games of fighting

    Yep, it's the negative edge thing.