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  1. Shadowfury333

    Guilty Gear Thread

    Good luck with that, Millia's confirms are tricky and numerous. I feel like Millia is kinda like Squigly, in that you need to know the game fairly well overall to play her well.
  2. Shadowfury333

    Guilty Gear Thread

    Yeah, I found the same with Millia at first. Once I learned more how her air combos work here (no more simple air-dash cancelling), it made things more fun. Also her new roll followups are fun. Granted, I never really knew Millia's neutral game (or that f.S is a really useful poking tool in...
  3. Shadowfury333

    Guilty Gear Thread

    I'll have to try that. Millia doesn't seem to, as that's been my system voice since I played around with them. She is my main, after all.
  4. Shadowfury333

    Guilty Gear Thread

    Ah...asking the steam forum's tweak threads about it might enlighten you, but I can't really test that myself.
  5. Shadowfury333

    Guilty Gear Thread

    If you drop the settings you could probably get away with ~256MB video RAM, I mean, the PS3 version sortof does.
  6. Shadowfury333

    What songs should be remixed for the Guest Incarnations?

    Red would probably either be In Circles or The Spine. Not sure how iconic they are, but they are the first songs that Transistor brings to mind.
  7. Shadowfury333

    Guilty Gear Thread

    Arrow keys should work fine in UE3, so I guess the choice is between having punch through dust go thumb to pinky on your left hand, or vice versa. I would recommend punch on thumb and dust on pinky, since punch is used more often. Either way, just rest the left hand on the keyboard where it is...
  8. Shadowfury333

    Guilty Gear Thread

    I saw some games up yesterday, but I didn't have time to look too closely at netcode/netplay restrictions (appropriately enough, since I left to go to a locals to play GG at). At least in my case there is a local scene, so not all hope is lost, but fucking hell, short of a hidden menu option or...
  9. Shadowfury333

    Guilty Gear Thread

    What?! Seriously? Goddammit ArcSys. Has anyone tried just using UE3 console commands to connect games (open <IP Address>, IIRC)
  10. Shadowfury333

    Guilty Gear Thread

    @Mike_Z You mentioned to me at CB last year that +R and BB netcodes reduce the startup of moves by the length of the input delay. I've mentioned it a couple times when ArcSys netcode discussions pop up, but I get a big "[citation needed]" scream in my head when I do. Do you have a source that...
  11. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Give it a week. It looks like the InDemand backers are pledging ~2k per day.
  12. Shadowfury333

    Guilty Gear Thread

    Random matches on quickmatch/lobby, or through Air Dash Fight Club group chat?
  13. Shadowfury333

    The Melty Blood Thread

    Holy shit, they are selling Current Code again. Here's hoping they include CCCaster in the Steam release.
  14. Shadowfury333

    Guilty Gear Thread

    Assuming the netcode is at least playable (which it apparently is on PS4), then I'm fairly confident it won't die.
  15. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Only recently? And you are on a fighting game forum? Someone needs to get this person some Guilty Gear or Blazblue OST right away.
  16. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    All the snipes. I'm not sure who actually got it, but I think it was one of the $30 donators.
  17. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    You're welcome, but I was actually about $214 late: Was after a $200 donation. Now, can my ~$3500 total be used for an NPC and a monster?
  18. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well, as this comes to a close, I just want to say: We didn't have to sell anyone's kidneys! YAY! Who was it that even brought that up, anyway, and why weren't they counting down the number of kidneys required every $250k?
  19. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I didn't realize the indiegogo ticker updated in real time until just now. I guess that means it's really picked up.