• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. E

    Skullgirls Mobile General Discussion

    Might be worth mentioning your hardware and other relevant specs if you're experiencing low FPS.
  2. E

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    As far as it goes, we will only make what we have the money for. Our budget is more or less what we have set for the game and the stretch goals. If we don't hit the stretch goals for the voices or additional dungeon, then we just won't have the money to do it.
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    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    No, that will come probably quite a bit later.
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    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    OK, I looked into this some more, and it turns out Gmail left out about half the e-mail addresses for some reason. I just sent out a new one to everyone who has not already turned in an NDA, so this should include you and the missing addresses as well. If you STILL did not get the NDA, let me...
  5. E

    Frame Clean Up Errors Thread!

    I fixed it. Definitely a video card not playing nice with the game. Can't fix it art-wise, sorry. :[
  6. E

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'd rather us concentrate on making a game first. :] DrinkBox already admitted that they were extremely heavy-handed with the references and regretted doing so. The game is light-hearted in tone, but I think the difference was that much of it was very overt and just felt like the environments...
  7. E

    Project Skulldate: Revamped!

    I'm not speaking as the company (yet), but I would ask you guys to not put such scenes into the game. While I don't care if people make Skullgirls erotic material or using ripped assets to make a fan game, I do mind if the two are put together in the same project. If someone would replace all...
  8. E

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    The talk about accessibility just reminds me about Yoshi's Story where holding R would let Yoshi sniff and find secrets. But there was no reason to not hold down R for the entire game, other than it made you walk slower, so searching for secrets was just an exercise in tedium again.
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    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Completely on a different tangent, but I've seen already several comparisons to Project X Zone, and I just want to say that I really loathe the game. And I made every effort to try and like it. Not trying to be rude, but this just sounds contradictory. Project X Zone has you sitting through...
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    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I think you might be confusing something with the backer tier. We're not giving anyone the chance to design a new colour for Ajna, but rather we (as Lab Zero) will be designing backer-exclusive colours for you to use within the game.
  11. E

    Spotlight Skullgirls: Second Encore On Vita Has A Release Date

    I think SG Vita is maxing out on RAM, so there's not much left for system OS functions. You won't be able to do access Trophies, messages, browser, etc. while running SG.
  12. E

    The Overwatch Thread

    Bastion has a ton of counters; it's a matter of positioning/flanking and not walking right down his cone of vision.
  13. E

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Indiegogo currently doesn't have a way to do it internally, so hold off on doing it right now. Once we get BackerKit set up, you'll be able to upgrade through that.
  14. E

    Question about cost and time to draw and animate a character in Skullgirls

    I don't think Skullgirls would have adapted very well into the traditional 3D model setup. It might have been cheaper, but it would have looked really bland/bad. Skullgirls animations use a lot of exaggeration, and we took a lot of inspiration of how Vsav did it; you see a lot of stretching...
  15. E

    Question about cost and time to draw and animate a character in Skullgirls

    We kept costs down by barely squeaking by with minimal pay and being relatively smart about production and sticking close to our framecount budgets. Each character was handled through by many people (character design, animators, clean up). ArcSys had said that the effort spent for 3D models in...
  16. E

    Spotlight Skullgirls: Second Encore On Vita Has A Release Date

    Not sure what you're talking about regarding frame rate. Vita version maintains 60fps outside of edge case scenarios like Big Band's supers and both sides calling enormous assists at the same time.
  17. E

    Help Advertise Indivisible!

    I'm writing an e-mail to Alice at RPS. Thank you for the heads up; I haven't visited the site in a while.
  18. E

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    https://en.m.wikipedia.org/wiki/Giclée The short description is that it's a high-quality poster done with inkjet rather than laserjet.
  19. E

    Help Advertise Indivisible!

    I've received no other responses from others that I've contacted and have yet to cover us. Take that as you will.
  20. E

    Help Advertise Indivisible!

    Please don't ask Total Biscuit. I've already reached out to their media contact; he's already declined because Indivisible is not a complete game.